Average Playtime: 2 hours


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Welcome to Neotopia – the last city standing. Riddled with corruption and greed of corporations, the city is divided. The forces of Manta have destabilized progress toward sustainability. Your mission, commander, is to recruit, train, and deploy a squad of elite mercenaries and neutralize the Manta threat. Don’t shit the bed.

Step into the world of non-stop, real-time tactical strategy engagements with a 4-person squad. Upgrade and recruit units, learn and enhance special abilities, while acquiring better weapons and gear. Take your toughest and bravest recruits into action in co-op multiplayer and save humanity from the suppressive Manta force.

Control your mercenary squad as a 4-person team – advance units, take cover, designate units to engage with special abilities. For seriously tricky tactical firefights, break the squad into 2-person pods - Alpha and Bravo and wreak havoc.

Team up with other players in co-op multiplayer action. Combine forces by taking your best two units into battle with their best units. Play through story missions, campaigns and side missions together to take down the uprising of Manta.

The Sprawl is a mysterious cyberpunk world, with new dangers around every corner. Anticipate and conquer challenges by managing the composition of your team based on the needs of missions, including unit capability, strength and special ability. Successful missions will be rewarded with financial bonuses and increased reputation. Use the rewards wisely to enable optimal progress for your troops.

Your merc squad will encounter many extreme challenges. Train your units to take on Manta with multiple unit classes– Assault, Sniper, Heavy & Engineer. Further specialize the units with sub-classes such as Medic, Hacker, etc. and take them into battle to gain XP and Skill Points to unlock more special abilities.
Release date
TinyMob Games
TinyMob Games
Age rating
Not rated

System requirements for PC

  • OS: Windows 7/8/8.1/10 (64 Bit)
  • Processor: Intel® Core™ 2 Duo 3.0Ghz
  • Memory: 3 GB RAM
  • Graphics: 1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: DirectX compatible sound card
  • Additional Notes: A broadband internet connection will be required to play multiplayer missions
  • OS: Windows 7/8/8.1/10 (64 Bit)
  • Processor: Intel® Core™ i5-4570 3.20GHz
  • Memory: 8 GB RAM
  • Graphics: 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: DirectX compatible sound card
  • Additional Notes: A broadband internet connection will be required to play multiplayer missions
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Last Modified: Aug 28, 2019

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Mission 1
Complete Mission 1
Getting Started
Create a new mercenary company
Mission 3
Complete Mission 3
Mission 5
Complete Mission 5
Mission 7
Complete Mission 7
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M.E.R.C. reviews and comments

Translated by
Microsoft from Russian
Early Access Review Bought for Koopa, I must say in koope to play more convenient than solo. The Developers of the hike tried to make an analogue of X-coma, of course it is loudly said, but I have the impression. About all the chips of the game is difficult to talk, because almost all of them with bugs. I'll Try to tell you what it looks like. Let's start that this version of 0.1.4, i.e. it is alpha, for Alfa is not bad, but the price as for me is slightly overstated, plus do not forget that not all developers do work on errors and by the time beta (not to mention the release), modify the game so that it becomes really Interesting to play. See... What did not like: The Levels, they are dull, really dull, by sight it is slums. Everywhere the same scenery, the generator creates almost always the same level (why is it then needed?), hiding a little. Shelters, as said by their little, just a couple of models, the most tin it is their meaning, the whole game is a shelter, which is in the level of a little something much. High shelters They are not hiding, apparently it is a bug and so far shelters in full growth are being shot... i.e. there is no sense behind them. Low shelters simply lower the damage but do not protect it. The funniest Thing is that you will always have critical damage without hiding. Sadly, it is impossible to pass the mission without getting damage, it is worth enemies for a second to notice you at once Crete... Equipment, its little and immediately you can buy a top gun that simplifies the passage of missions. Somehow I did not notice that new ones appeared. A Variety of missions, Kill, Kill, kill, pick-up-report, but on the way kill. As said before to pass the whole mission is impossible, but as a mission to finish so it and continue i.e. if lost half of health, then on the trail. Job is still half the health will be. Must be treated, the treatment takes several days and the soldier is not available. It is Necessary more Merkov, more Merkov more expenses, more expenses more Inkom it is necessary. You Will not perform you go broke tasks. The Bank requires payment every 7 days. And If you lose a lot of health on the job then the soldiers will heal 5 days. When and by whom the tasks do not understand. Character Abilities. Each class Has 2 branches, sad that only one is needed, because 2 with the current mechanics is useless. Abilities are grenades, RPGs, mines, Amy grenades. The Damage is only in grenades and RPG, the rest is useless tresh, especially mines. As a result, the game boils down to a constant run on the level and search for a first aid kit, killing enemies with grenades and RPG, otherwise you can get tired, shelters do not save. The Plot seems to be, but in the form of a text window, who will read them? This is really similar to the alpha version of X-Coma, the idea is the same, but the implementation is very weak. At the moment it is boring and not interesting. At the moment: DO not RECOMMEND.
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