Average Playtime: 1 hour

Zero Caliber VR

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The story brings the player to a dystopian United States in the not too distant future where physics-based interaction combined with hyper realistic weapon handling and stunning graphics will make you feel like you’re physically part of the action. Fight either alone, or with your friends throughout the whole campaign, which is fully playable in Co-Op.
Action-oriented story, gripping gunfights, realistic weapons with an on-the-fly swappable attachment system. Immersion like you’ve never felt before in a VR military shooter!HYPER REALISTIC COMBAT SYSTEM - USE YOUR BODY TO FIGHT AND FIND COVER
Handle, aim and reload your weapons with real-life movements! We modeled the in-game weapons based on their real-life counterparts paying extreme attention to detail. Each weapon has its unique reloading method that you have to learn and practice to fully master them.
If you fancy explosions, just grab a grenade and throw it at the enemy. After you pulled the pin of course.
Stay in the open for too long and you’re dead. Try to find cover instead, duck, crouch, sneak, peek around a corner, clear obstacles with real-life movements. Military combat isn’t all about shooting. Being aware of your surroundings, the terrain, and working together with your squadmates are all part of a successful mission. Don’t let your fellow soldiers down!REALISTIC WEAPONS - CUSTOMIZE YOUR FAVOURITE GUN
Everyone has a unique playstyle. Is accuracy your thing? Put a laser sight on your assault rifle and take accurate shots in semi-automatic mode, or just grab a sniper rifle. Are you more of a shoot first, ask later type of person? Take a shotgun, or dual wield your machine guns in fully automatic firing mode. Be careful though, recoil can make your job really difficult! Combine your favourite gun with your favourite attachments on-the-fly to find out which variation suits you the most!THE STORY - DIVE INTO AN ENGAGING DYSTOPIAN ADVENTURE IN THE NOT TOO DISTANT FUTURE
Water is life. Someone should’ve made that clear before humanity started poisoning Earth with microplastics. Now water is death. People are fighting for drinkable water, for survival.
The military tried their best to keep order, but inevitably they got overwhelmed. That’s when mercenaries appeared.. then entire private armies.. and then when hope started to fade away came the religious cults. The most fearsome of all is a secretive organization worshipping Tlaloc, the aztec God of rain. The “Tlalokii”, as they call themselves. Their motto? “Join us or perish”. What is even worse, they know something that can change the fate of humanity.
Be part of this action-packed, story-driven VR adventure where you fight alongside your fellow soldiers trying to keep order… or what’s left of it anyway.STUNNING GRAPHICS
We place realism above anything else. Graphics and ambiance are crucial parts of this, that’s why we took extreme care in audio and visual design. Explorable open environment, stunning graphics, background noises, realistic weapon sound effects.

A constantly developing military VR FPS experience that will surely make you forget that you are in a video game!
Platforms
Developer
XREAL Games
Publisher
XREAL Games
Age rating
Not rated
Website
http://www.xrealgames.com/a-techcybernetic

System requirements for PC

Minimum:
  • OS: Windows 7 - 64 bit
  • Processor: Intel i5-4590
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 970
  • Storage: 6 GB available space
  • Additional Notes: Requirements are for Early Access
Recommended:
  • OS: Windows 10
  • Processor: Intel i7-4770
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1070
  • Storage: 6 GB available space
  • Additional Notes: Requirements are for Early Access
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Last Modified: Aug 28, 2019

Where to buy

Steam

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Zero Caliber VR reviews and comments

Translated by
Microsoft from French
Early access review this is not a game but a sandbox with lots of cool weapons. Very few parts/servers, IA deplorable, concept blurred... We meet unarmed when we respawn. Short bizare. I play on rift with a gunstock Mamut and the aiming bodies are not in front of my sight... Not at all. This is the only game that makes this impression of having to overlift my weapon to aim. That's a real hassle. Otherwise the game is beautiful compared to the concurence, but alas it does not do everything! I'm not talking about bugs I don't want to scare you away, but it's sometimes very heavy. To improve again!
Translated by
Microsoft from French
Early access review in search of new VR shooter, I test zero caliber a few hours. In bulk what I saw and what I think... The game offers directly to do some little immersive missions against elephant-like bots in a hallway. It's hard to get caught up in the storyline so it's irrelevant: a war story for drinking water control, BOF, there's an attempt some detached dialogues and simplistic goals but in the end it's just shoot the bad guys not nice. The possitive point is the arsenal quite complete although classic and customizable there also in the very classic, in 3h of games you will have earned enough money to unlock everything. Something that will appeal to the amateur: there are hidden weapons everywhere including "originals" (basically with a skin, youpi) the controls are quite classic, typed onward a few doozies, like the mode of shooting on the second hand, shame not being able to configure a controls (as on many VR games currently). The dynamics are correct even if one has the impression of being an elephant so the skin is encompassing (Bah holds like the bots), the game offers some original possibilities little exploited as the fact can climb everything and anything with its gloves magnetic or a physical management of the colisions that is useless if not make weird tricks to your equipment when you pass by a wall (good you can make Ricochets also, but it's so risky that it's useless). Then comes the multi which consists only of redoing the solo missions in co-op, always against the same dumb bots that always come out of the same hole. There apart from having fun juggling with grenades with his colleagues, nothing well transcendent, if an interesting idea, the possibility of making signs with his fingers (genre ♥ ♥ ♥ ♥, OK, V, etc.) by a system of cycling not too con although not very intuitive , it's useless so it's cool (there's almost way to make a stone-paper-scissors. Well that serves as late game since the rest of the time you have Rusher the bots to make a Max of Frag without worrying about others. At the same time there is no voice chat in game, it's like playing with NPC... Here it occupied me 3h, I will go back maybe discover the updates, but in the State it is not worth its price and the potential of the game is not whew. The dev apparently has a good dev map, so we can hope for more, but there's work to do.
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