Zero Caliber VR reviews

Translated by
Microsoft from French
Early access review this is not a game but a sandbox with lots of cool weapons. Very few parts/servers, IA deplorable, concept blurred... We meet unarmed when we respawn. Short bizare. I play on rift with a gunstock Mamut and the aiming bodies are not in front of my sight... Not at all. This is the only game that makes this impression of having to overlift my weapon to aim. That's a real hassle. Otherwise the game is beautiful compared to the concurence, but alas it does not do everything! I'm not talking about bugs I don't want to scare you away, but it's sometimes very heavy. To improve again!
Translated by
Microsoft from French
Early access review in search of new VR shooter, I test zero caliber a few hours. In bulk what I saw and what I think... The game offers directly to do some little immersive missions against elephant-like bots in a hallway. It's hard to get caught up in the storyline so it's irrelevant: a war story for drinking water control, BOF, there's an attempt some detached dialogues and simplistic goals but in the end it's just shoot the bad guys not nice. The possitive point is the arsenal quite complete although classic and customizable there also in the very classic, in 3h of games you will have earned enough money to unlock everything. Something that will appeal to the amateur: there are hidden weapons everywhere including "originals" (basically with a skin, youpi) the controls are quite classic, typed onward a few doozies, like the mode of shooting on the second hand, shame not being able to configure a controls (as on many VR games currently). The dynamics are correct even if one has the impression of being an elephant so the skin is encompassing (Bah holds like the bots), the game offers some original possibilities little exploited as the fact can climb everything and anything with its gloves magnetic or a physical management of the colisions that is useless if not make weird tricks to your equipment when you pass by a wall (good you can make Ricochets also, but it's so risky that it's useless). Then comes the multi which consists only of redoing the solo missions in co-op, always against the same dumb bots that always come out of the same hole. There apart from having fun juggling with grenades with his colleagues, nothing well transcendent, if an interesting idea, the possibility of making signs with his fingers (genre ♥ ♥ ♥ ♥, OK, V, etc.) by a system of cycling not too con although not very intuitive , it's useless so it's cool (there's almost way to make a stone-paper-scissors. Well that serves as late game since the rest of the time you have Rusher the bots to make a Max of Frag without worrying about others. At the same time there is no voice chat in game, it's like playing with NPC... Here it occupied me 3h, I will go back maybe discover the updates, but in the State it is not worth its price and the potential of the game is not whew. The dev apparently has a good dev map, so we can hope for more, but there's work to do.
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