Metamorphic
About
Darkness. Falling. Light. A metallic, geometric cavern surrounds you. A single source of light beckons you forward, up – towards the only exit.
Inspired by Portal and Minecraft, Metamorphic is an atmospheric, first person physics-based puzzle game, which lets the player absorb, configure and then morph non-gravity, gravity and antigravity cubes to complete each level.
Key Features:
Inspired by Portal and Minecraft, Metamorphic is an atmospheric, first person physics-based puzzle game, which lets the player absorb, configure and then morph non-gravity, gravity and antigravity cubes to complete each level.
Key Features:
- Procedural voxel, physics-based gameplay
Metamorphic's core mechanic is the first of its kind. Each puzzle requires the player to assemble configurations of static cubes, select and then transform them into physics-affected objects. Any three dimensional arrangement you can conceive will then be accurately influenced by gravity and friction. - It's about solving puzzles
Most first person platformers require the player to execute moves with pinpoint accuracy and timing such that solving the puzzle is rarely the hardest part, Metamorphic requires nothing of the sort. Despite the fact that the game is physics based, each puzzle simply requires the player correctly arrange and transform voxels to progress. - Skill development based
Metamorphic will test your understanding of physics unlike any other game. While levels can be completed quickly if their solutions are known, each section of every puzzle requires the player to make a leap in their comprehension of the underlying system keeping the game from feeling repetitive or tedious. - Atmospheric Environment
Beautiful lighting, reflections and sounds immerse you in each intricately designed chamber.
System requirements for PC
Minimum:
- OS: Windows XP
- Processor: 2 GHz
- Memory: 512 MB RAM
- Graphics: DirectX 9.0
- DirectX: Version 9.0c
- Storage: 1 GB available space
Recommended:
- OS: Windows Vista 7 / 8
- Processor: 2 GHz
- Memory: 1 GB RAM
- Graphics: DirectX 9.0
- DirectX: Version 9.0c
- Storage: 1 GB available space
System requirements for Linux
Minimum:
- OS: Ubuntu 12.04
- Processor: 2 GHz
- Memory: 512 MB RAM
- Graphics: GeForce 9400M
- Storage: 1 GB available space
Recommended:
- OS: Ubuntu 12.04
- Processor: 2 GHz
- Memory: 1 GB RAM
- Graphics: GeForce 9400M
- Storage: 1 GB available space
System requirements for macOS
Minimum:
- OS: OS X Lion 10.7.0
- Processor: 2 GHz
- Memory: 512 MB RAM
- Graphics: GeForce 9400M
- Storage: 1 GB available space
Recommended:
- OS: OS X El Capitan 10.11.0
- Processor: Intel Core i3
- Memory: 1 GB RAM
- Graphics: Intel Iris Pro
- Storage: 1 GB available space
Metamorphic reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
I played the Game in Linux. On Fedora, it has Problems and could not be started. SeLinux is causing Problems there. Then I started it on SteamOS. It looks better there. There, though, were Problems with the Sound. Unfortunately, you can't change the Sound in the Game. After I solved this, it was possible to start.
The Game has some Bugs. But with a few times killing yourself and restarting Level, it goes then.
A Bug was at the Exit Gate, then it went to the Bottomless.
Then you can't pick up the Blocks anymore.
The red Blocks also behave differently than expected, because the Reset Also goes through these Light Barriers.
But if you can live with all these Problems, it's become a nice Game.
Under 4 Hours you can have it completely through the Game.
When you're through, you also have a Problem with the Mouse.
But all in all, it programmed a Person, it's perfectly OK.
I bought it in the Winter Sale 1016 For 3.89 euros.
So one Hour each of The Fun. That is appropriate.
The Controls are also OK. Graphic is minimalist.
The Train at the Beginning and End did not succeed.
A Story Is also missing.
But all of that a Thumbs up. Good Game. Should everyone buy the Puzzle Likes.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Metamorphic Does not reinvent the Egopuzzle genre, which ushered In the Portal in style. However, it's a well-running Evolution from Qbeh-1: The Atlas Cube and Q.U.B.E: Director's Cut. As with both other Deputies, Metamorphic has no Storyline, is relatively short (took 4 Hours to the End) and, like Q.U.B.E., is divided into completed test rooms, but uses the Mechanics of Qbeh-1 in terms of progress- In other words, you have to build your Way out of a small Number of Cubes. Those have different Characteristics and Options for Use depending on the Color.
The Performance is good, even on age-weak PCs, because of the Structure in the Level Structure (Quader hold, so many vertical and horizontal Lines) are often deficiencies in the Vsync quite unsightly here, which I have not noticed here. The Options Menu is relatively spartan.
Apropo, it completely lacks a key Assignment in the Options, Gamepad is also not supported, but would not really work in Gameplay either.
Music and Sounds are unobtrusive, though the crackling of the "Shields" can permanently annoy.
The Movement is clean, no slipping noticeable during Landings, no spongy jumping sensation or similarly annoying.
Otherwise, the Handling Is sometimes a little connected with Sensitivity, but functional. Unlike Qbeh, you can break down individual white Squads without the Structures falling together because they lose the Anchor point, quite the opposite, that seems to be part of the Concept of how to solve some Puzzles. The Physics of the green Squads is predictable-and reproducible, which is quite important, the same goes for the red Squads.
All in all, a rather nice, short Pastime.