Translated by
Microsoft from Deutsch
Microsoft from Deutsch
I played the Game in Linux. On Fedora, it has Problems and could not be started. SeLinux is causing Problems there. Then I started it on SteamOS. It looks better there. There, though, were Problems with the Sound. Unfortunately, you can't change the Sound in the Game. After I solved this, it was possible to start.
The Game has some Bugs. But with a few times killing yourself and restarting Level, it goes then.
A Bug was at the Exit Gate, then it went to the Bottomless.
Then you can't pick up the Blocks anymore.
The red Blocks also behave differently than expected, because the Reset Also goes through these Light Barriers.
But if you can live with all these Problems, it's become a nice Game.
Under 4 Hours you can have it completely through the Game.
When you're through, you also have a Problem with the Mouse.
But all in all, it programmed a Person, it's perfectly OK.
I bought it in the Winter Sale 1016 For 3.89 euros.
So one Hour each of The Fun. That is appropriate.
The Controls are also OK. Graphic is minimalist.
The Train at the Beginning and End did not succeed.
A Story Is also missing.
But all of that a Thumbs up. Good Game. Should everyone buy the Puzzle Likes.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Metamorphic Does not reinvent the Egopuzzle genre, which ushered In the Portal in style. However, it's a well-running Evolution from Qbeh-1: The Atlas Cube and Q.U.B.E: Director's Cut. As with both other Deputies, Metamorphic has no Storyline, is relatively short (took 4 Hours to the End) and, like Q.U.B.E., is divided into completed test rooms, but uses the Mechanics of Qbeh-1 in terms of progress- In other words, you have to build your Way out of a small Number of Cubes. Those have different Characteristics and Options for Use depending on the Color.
The Performance is good, even on age-weak PCs, because of the Structure in the Level Structure (Quader hold, so many vertical and horizontal Lines) are often deficiencies in the Vsync quite unsightly here, which I have not noticed here. The Options Menu is relatively spartan.
Apropo, it completely lacks a key Assignment in the Options, Gamepad is also not supported, but would not really work in Gameplay either.
Music and Sounds are unobtrusive, though the crackling of the "Shields" can permanently annoy.
The Movement is clean, no slipping noticeable during Landings, no spongy jumping sensation or similarly annoying.
Otherwise, the Handling Is sometimes a little connected with Sensitivity, but functional. Unlike Qbeh, you can break down individual white Squads without the Structures falling together because they lose the Anchor point, quite the opposite, that seems to be part of the Concept of how to solve some Puzzles. The Physics of the green Squads is predictable-and reproducible, which is quite important, the same goes for the red Squads.
All in all, a rather nice, short Pastime.