Average Playtime: 1 hour


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​*** FREE Progression Pass : Purchase of Midair during Steam Early Access will grant you a FREE Progression Pass on full release in Q1 2018. This means you unlock all gameplay in our progression system FOREVER, even if we add new weapons, packs, etc. Midair is a fast-paced jetpack shooter set in a breathtaking new sci-fi universe. Use movement and physics to your advantage, outwit your enemy from every angle, build bleeding-edge defenses, and fully customize the way you play. With up to 16v16 large-scale infantry and vehicle combat, you'll never look at a shooter the same way again.TRUE FREEDOM Movement in Midair is an art. It's a flow. It's a learned, practiced skill that when you know it… you just feel it. Using your jetpack and frictionless boots, launch high-speed airborne assaults, expertly dodge enemy fire, and soar from hilltop to hilltop. Free yourself from the ground or become a quick frag for your opponent. The jetpack draws from your armor’s energy pool, so strategically manage your use of the jetpack and energy-based weapons to ensure your battle advantage. Depending on the situation, adjust your jetpack from pushing you upward to giving more maneuvering power. Veteran players know how to manage their jets and energy by instinct.TEAMWORK IS CRITICAL A team without coordination is like a shooter without jetpacks. In Midair it's critical that you coordinate your assaults for maximum effect. Take down their automated defenses one by one or sneak past the guards and destroy the generator to cripple their base and expose their flag for a quick grab. But remember, you'll need to keep your flag home too. They'll start by using bombers and tanks to bombard your fortifications and break your ranks. Heavily armored attackers with explosive weaponry will follow, trying to deal critical blows to your infrastructure. After that, elite light-armored enemies who have spent hours studying the terrain and perfecting their movement will race in, grab your flag, and get out -- and FAST. Repel the attack by keeping your base's main defenses operational, deploying forward sensors to track their movements, strategically place turrets deal out some extra damage, and get some fighters in the sky to maintain air superiority. With the right team and friends you can depend on, this will be a breeze.CUSTOMIZE AND STRATEGIZE One thing's for sure - when the situation changes, so should your strategy. Midair features complete customization and no preset classes. Pick your armor based on how fast you need to go and how much damage you need to take. Choose weapons to suit your play style. Packs gives you special abilities that can swing the fight in your favor during that critical moment, or help you deploy mobile defenses where it's needed the most. Your team composition matters. Before running into the fight, make sure your squad is prepared with the right firepower, support, and intelligence to do the job.THIS IS MIDAIR Get ready for a new experience in a shooter with a lot to offer. Suit up. Jets on. Fly free. We'll see you in Midair.
Release date
Aug 25, 2017
Archetype Studios
Archetype Studios
Age rating
Not rated

System requirements for PC

  • OS: 64-bit: Windows 7, Windows 8, Windows 10
  • Processor: Intel Core i3-4340
  • Memory: 4 GB RAM
  • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
  • Storage: 5 GB available space
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Last Modified: Sep 17, 2019

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Midair reviews and comments

Translated by
Microsoft from French
This assessment is likely to expand over time: Messiah is back:-)-midair is the successor of tribes, much more in the spirit tribes 1 and 2 than tribes Ascend. I have trouble remembering tribes 2, so I would say that this game is a purist version of tribes Ascend. -For the new it's simple, midair is a tribes like, 3 armor available, lightweight (more speed, more maneuverability, less life) medium (compromise) and heavy (more life, more Jetpack but more louder, less maneuverability). the Jetpack and be able to ski at insane speeds-no weapons are in effect, in summary it is necessary to predict the trajectory, the distance of his opponent for the touchdown, it is really the big positive point on this game, everything is based on the experience, the skill and the Education Canada Network think about doing well. even snipe, which has a quick-CERTE projectile, must apply. -Turning on Unreal engine 4, well optimized, graphically very clean, we still notice differences in quality in the cards of the games, in clear the last cards are more beautiful than the first, all this will surely be settled in time. -the voice command is present, in clear by pressing v you run the pre-register chat command to communicate with allies and enemies, for example by pressing v-A-F I run the command "get the enemy flag" and so on, as on tribes e n are. -An excellent NetCode, I have never met a game or I can play on a server US has 140 ping without feeling the latency, I do not know how they have succeeded this feat, but it's just great, according to the claims of the devellopers , as long as you play a-150 ping, you will not feel any lag. -4 game modes at the moment; The main mode remains the capture of flag, a Variant LCFT (everyone in light armor, and no basic element: short no generator to defend) rabbit (a flag on the map, whoever takes it is the target of others) and finally the arena (teamdeathmatch ) . -the games is now free to play, so why have to pay to play? : 1/archetype is a new Studio, it is not Bethesda who have full of money and asks you €30 to play Quake champions in early access 2/it is a game has huge apprenticeship "learning curve", at the earliest you start, as soon as you maitrisere z better and better. Brief midair is not as easy to take in hand as tribes Ascend, because the movement of midair is more complicated, you have less "control" to catch up your error, no weapon in effect, no spinfusor that does this and this one, the game wins this ISP t in readability, everything is square and mastered (at least for the moment), the devs do not hide their inspitation tribes 1st generation and this feels directly in the way. Flat: as said above the cards are not all of the same level at the moment, and the characters have a head of character toy story, the price of a skin is quite expensive anyway, since I already paid the early access, I think I will not risk it ENC ore to draw in my wallet. -Lack of mood, music. -The game may seem a bit cheap in some place-hard to get used to the Jetpack manouevre when you are accustomed to tribes Ascend, the game is meant to be less flexible. Good idea or bad, you have to see over time. I still give you the tips of the century, when you ski, and want to redirect you left or right, do not stay above all press "before" "Z what", because you lose a lot in lateral movement when you wish to make front lateral, a mecan difficult to let go there is still work of course, must be refined, but overall for the moment is good work. Update 2 October 2018: good game is dead lol is this because of the aspect of the game are too cheap and that the updates we put too much time to see the day, or just that the FPS Jetpack high speed genre is a mode that no one wants to play because too Hard.... hard to know in the end, but I'm afraid we're not ready to revisit the genre emmerger one day:-)
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