MindOfAction-Combat

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About

MindOfAction-Combat

This game is based on MultiPlayer gaming, whose focus is PVP with certain but minor degree of PVE, and whose combat mechanism is based on switching weapons and shooting using different weapons to achieve a dynamic as well as strategic combat environment.

(Note: As it’s a PVP game, we, the developers expect the players to be civilized and down to earth to each other and not to violate the rule of engagement).

By completing each Level of the game, Players will earn a certain weapons and points. As it will be an online based IP game there will be an option for guest users. Moreover, people of different countries can play this game by joining any group or any close IP domain. This game is based on MultiPlayer gaming, whose focus is PVP with certain but minor degree of PVE, and whose combat mechanism is based on switching weapons and shooting using different weapons to achieve a dynamic as well as strategic combat environment.

(Note: As it’s a PVP game, we, the developers expect the players to be civilized and down to earth to each other and not to violate the rule of engagement)

By completing each Level of the game, Players will earn a certain weapons and points. As it will be an online based IP game there will be an option for guest users. Moreover, people of different countries can play this game by joining any group or any close IP domain. This game will focus on new maps, excotic weapons, awesome visual effects. As per described in the last paragraph, this game will be online based and people can make their own group, or they can arrange a level of game among them. So that this game design will be pretty simple like different cities or any other area with few buildings and structure for shelter and firing. As my game main focus is earning a certain level of skill. So if players play in a team still they have to work from their level in a same play field like more skill users might use sniper rifle or shotgun. As there are lots of action games in the market, This fast-paced Casual game allows instant respawns and encourages rapid engagements. After spawning, players have a limited amount of time to select weapons of their choice and engage the enemy. throughout the match players will be given bonus points for achieving kills. Respawn immediately and get back to the fight! Each player can equip 4 weapons at the same time with the ability to change which types of weapons they want to equip when they are in a safe environment. Players can hold 2 one-handed weapons or 1 two-handed weapon at any given time, and switch among the 4 weapons that are currently equipped.

Group Work Management : (GITHUB)

https://github.com/amlannag6/MindOfAction-Combat

User Interface:

The user interface must be adaptive to fit many sizes of screens, and the UI elements must reflect the changes in character stats effects.

  1. Window resizing - we will use Airtest to automate window resizing on the game client. The game passes the test if all the UI elements are correctly placed and sized on the screen when screen resolution is between 800640 and 32402160.
  2. Responsiveness - we will automate a series of attacks and special effects on a player character (the character will be healed to full HP after HP reaches 1) and observe the UI responding to these actions. AirTest will gradually increase the speed with which these actions are carried out and the system passes the test if all the registered actions are reflected on the UI when APM is under 500.
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Release date
Developer
amlannag6
Age rating
Not rated

System requirements for PC

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Last Modified: Apr 10, 2020

Where to buy

itch.io