Average Playtime: 1 hour

Miner Wars 2081

Add to
My games
Add to
Save to

Click to rate



You operate an advanced mining ship in a fully destructible and open-world environment, which remains persistent as you complete missions or play online with others. Realism and survival are key aspects of gameplay. Inventory and the way you use resources such as fuel, ammunition, oxygen, ore, and weapons are important when surrounded by dozens of warring factions.

The gameplay is driven by an epic story and offers a choice of single player, co-op, and death-match multi-player.

The story will introduce you to many types of missions: rescue, exploration, revenge, base defense, theft, transportation, stealth, search and destroy, pure harvesting, racing, or just flying around and destroying everything you see.Open-world Environment
  • Fully destructible and persistent (dig through asteroids, destroy space stations ...)
  • Seamless transition between outdoor and indoor environments
  • Full Solar System traveling (billions of sectors)
Intuitive Controls
  • 6DOF - six degrees of freedom
  • Skill-based game
  • Fast adrenaline-pumping action
  • Joystick Support
Rich Gameplay
  • Story campaign - 31 epic missions
  • Mining and Exploration – Players are encouraged to explore and harvest
  • Trading & Looting
  • 50 weapons, armors, medicines, tools...
  • 22 player ships
  • RPG-like / Survival game-play
  • Co-op up to 16 players
  • Death-match up to 16 players
Survival & sandbox
  • Factions (Fourth Reich, Euro-American Confederation, China …)
  • Devoted community which crowd-funded the development
  • In-game editor and two free add-ons: Cheats and 2.5D Experiment
NOTE: Full source code of engine (VRAGE) and game released for easy modding: https://github.com/KeenSoftwareHouse/Miner-Wars-2081
Release date
Keen Software House
Keen Software House
Age rating
Not rated

System requirements for PC

  • OS:Microsoft Windows XP, Vista, 7
  • Processor:CPU: 2.0 GHz
  • Memory:1 GB RAM
  • Graphics:NVidia GeForce 6 series or better, ATI Radeon R520 (X1300-X1950) or better, Intel GMA X3000 or better. Requires at least Pixel-Shader 3.0.
  • DirectX®:9.0c
  • Hard Drive:3 GB HD space
  • Sound:DirectX 9.0c Compatible
  • Other Requirements:Broadband Internet connection
  • OS:Microsoft Windows 7
  • Processor:CPU: 2.5 GHz
  • Memory:2 GB RAM
  • Graphics:NVidia GeForce GTX 460 or better
  • Hard Drive:3 GB HD space
  • Sound:DirectX 9.0c Compatible
  • Other Requirements:Broadband Internet connection
Edit the game info
Last Modified: Sep 17, 2019

Where to buy


Top contributors


1 edit


1 edit
Killer Features Trailer - Miner Wars 2081
Nov 22, 2011
Miner Wars 2081 - Official E3 Trailer (2012)
Jun 5, 2012
Miner Wars 2081 - Launch Trailer
Nov 24, 2012
Miner Wars 2081 Gameplay Review
Nov 30, 2012
James Allen
Miner Wars 2081 - Russian Assault - Gameplay 2012/07/31
Jul 31, 2012
Miner Wars 2081 - Launch Intro
Nov 24, 2012
View all videos
3,998 items
Secret Rooms
Find all 21 secret rooms (hint: majority of them are monitored by a remote camera)
Completed mission Alien G**e
Complete mission 31/31 – finish the campaign!
Completed mission The Rift
Complete mission 21/31
Completed mission EAC Prison Reway
Complete mission 29/31 – rescue Marcus!
Completed mission Reichstag II.
Complete mission 27/31
view all achievements
12 items
Miner Wars 1
Miner Wars 2081 - Lungshack ep. 1
Miner Wars 3
View all streams
5 items

Miner Wars 2081 reviews and comments

Translated by
Microsoft from French
Maj: good, game finished in 14 hours, rather satisfied overall, I do not regret the time spent on it. On the other hand in big regrets-the game has no real end and will never (abandoned). At least it leaves on a big supens... who will not have a sequel. -Poor resource management/cost. I finished the game with the basic equipment. Once the game is finished I wanted to continue in free mode but it takes a crazy time to get enough to buy a ship and the enemis respawn is very violating which makes you can quickly end up spending more in equipment than in gain. In shame-no language en while people had manifested themselves to do so. The devs just announced that it was not at the proframe, end of the discussion and end of the game. -Non-functional steam successes. I had none of the successes ^^. Here, once finished, this game would have been worth more, but as it is, do not take it to more than €10 (even if in view of the work, it would be worth more but there are too many small flaws that will no longer be corrected). After already a few hours of play, I must confess that I am pleasantly surprised after seeing so many negative reviews on steam. The game is nice and we take it fast enough. After, you have to take it as it is and without saying: I buy this game because it makes me think of descent. Because this game is not descent (the 1st). It does not come down to FPS in corridors or parts. It seems more like a game of shoot in the space decorated with passages inside. And a skater part RPG (inventory management, vital resources such as air/fuel/armor/..., money through the sale of materials obtained by undermining or equipment, and purchase of equipment/vessels more efficient. Dialogues with NPCs of the genre: I need this... the usual concept are:) I like this game because it does not carry too much emphasis on the trade part, this part has rebuttée me on some games (elite border 1 to cite the oldest ^^). Even if to buy better equipment, it will be necessary to undermine, neamoins even the, when one falls on plutonium that yields large, it becomes less painful than with cobalt that yields relatively little in comparison (about 900 for cobalt for more than 7000 for plutonium the or I am) it makes me a little bit thinking about StarLancer. Basically, this game seems to be a good mix between different style of games. It seems quite long, on this point it makes me difficult to estimate but having lingering on a resource dump when I thought I had selected the mission point, I guess there is a lot to explore. (finished in 14 hours) The hardest part to take into account at the outset is the fact that the ship has an inventory and that it is necessary to take care of the advance of vital resources (air, armor, fuel,...). Even if in the end, it is possible to pass many missions at the beginning of the game without having to reserve the fact that we find enough easily (especially since the game will put itself indicators on the resources to be recovered when required... but this will save you a few deaths from having them). Negative points. At the moment I met three bugs. Mostly related to missions or has downgraded points. The fact of being away from a NPC that spoke to me has planted the dialogue (the discharge Tina I believe...). The second and third, missions completed but not validated. leaving so in plan with as only solution to recharge the last part. Fortunately the game backs up regularly so at the moment I have not had too big a problem. I think I'm going to finish it without any problems. I don't think so. But it can be nice to come out after the fact to go exploring off the beaten track.
read more