Miner Wars 2081 reviews

Translated by
Microsoft from French
Maj: good, game finished in 14 hours, rather satisfied overall, I do not regret the time spent on it. On the other hand in big regrets-the game has no real end and will never (abandoned). At least it leaves on a big supens... who will not have a sequel. -Poor resource management/cost. I finished the game with the basic equipment. Once the game is finished I wanted to continue in free mode but it takes a crazy time to get enough to buy a ship and the enemis respawn is very violating which makes you can quickly end up spending more in equipment than in gain. In shame-no language en while people had manifested themselves to do so. The devs just announced that it was not at the proframe, end of the discussion and end of the game. -Non-functional steam successes. I had none of the successes ^^. Here, once finished, this game would have been worth more, but as it is, do not take it to more than €10 (even if in view of the work, it would be worth more but there are too many small flaws that will no longer be corrected). After already a few hours of play, I must confess that I am pleasantly surprised after seeing so many negative reviews on steam. The game is nice and we take it fast enough. After, you have to take it as it is and without saying: I buy this game because it makes me think of descent. Because this game is not descent (the 1st). It does not come down to FPS in corridors or parts. It seems more like a game of shoot in the space decorated with passages inside. And a skater part RPG (inventory management, vital resources such as air/fuel/armor/..., money through the sale of materials obtained by undermining or equipment, and purchase of equipment/vessels more efficient. Dialogues with NPCs of the genre: I need this... the usual concept are:) I like this game because it does not carry too much emphasis on the trade part, this part has rebuttée me on some games (elite border 1 to cite the oldest ^^). Even if to buy better equipment, it will be necessary to undermine, neamoins even the, when one falls on plutonium that yields large, it becomes less painful than with cobalt that yields relatively little in comparison (about 900 for cobalt for more than 7000 for plutonium the or I am) it makes me a little bit thinking about StarLancer. Basically, this game seems to be a good mix between different style of games. It seems quite long, on this point it makes me difficult to estimate but having lingering on a resource dump when I thought I had selected the mission point, I guess there is a lot to explore. (finished in 14 hours) The hardest part to take into account at the outset is the fact that the ship has an inventory and that it is necessary to take care of the advance of vital resources (air, armor, fuel,...). Even if in the end, it is possible to pass many missions at the beginning of the game without having to reserve the fact that we find enough easily (especially since the game will put itself indicators on the resources to be recovered when required... but this will save you a few deaths from having them). Negative points. At the moment I met three bugs. Mostly related to missions or has downgraded points. The fact of being away from a NPC that spoke to me has planted the dialogue (the discharge Tina I believe...). The second and third, missions completed but not validated. leaving so in plan with as only solution to recharge the last part. Fortunately the game backs up regularly so at the moment I have not had too big a problem. I think I'm going to finish it without any problems. I don't think so. But it can be nice to come out after the fact to go exploring off the beaten track.
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