Miracle Math Land
About
Miracle Math Land v0.76 - Release Notes
07/26/2019
That evil chef Murreo has stolen all the math equations!
Help the Wonder Kids rescue the numbers as resist the treats in this action packed extravagnza!
* Three modes of play - Adventure, Arcade and Tournament!
* Test your meddle against your friends with up to 4 player simultaneous competive or cooperative play!
NOTA BUENA:
2nd, 3rd and 4th players can join in by pressing any button during the 'Character Select' screen.
Known Issues:
The Level you die on in adventure mode is marked completed on the map when returning after selecting continue on the Game Over screen.
System Requirements:
Windows PC
Microsoft .NET Framework vers 4.0 (or better)
OpenGL 3.0 Compatible Video Card
Nvidia GeForce 8000 series or better
Ati Radeon HD 2000 series or better
Intel HD 4500 or better
You can check specific cards at:
http://en.wikipedia.org/wiki/Comparison_of_Nvidia_graphics_processing_units
http://en.wikipedia.org/wiki/Comparison_of_AMD_graphics_processing_units
http://en.wikipedia.org/wiki/Comparison_of_Intel_graphics_processing_units
100mb Free Hard Drive Space
Controls -
Keyboard -
Move around - arrow keys or wasd
Jump - Space bar
Throw - right alt key
Joystick -
Move around - Left stick (x/y Axis), Dpad or POV Hat
Action/use item - button 1, 2, 3, 4, A, B, X, or Y
Pause:
Escape, P, Back button, Button 7 or Button 10
Quit:
At title screen press Escape, P, Back button, Button 7 or Button 10
To change screen mode/res:
Goto to Options -> Video
Change Log:
v0.76 -
Fixed data error that prevented advancement in Adventure mode.
Made adventure mode default game type.
Added additional Murreo dialogs.
Monster speeds tweaked.
v0.75 -
First public release.
v0.5 -
First alpha.
Miracle Math Land is Copyright Scott Matott 2019. All rights reserved.
This software uses the zlib and libpng libraries by Jean-Loup Gailly and Mark Adler.
This software is based in part on the work of the Independent JPEG Group.
This software uses the SDL and SdlDotNet libraries under terms of the GNU LGPL license, see bin/Readme-SDL.txt and bin/LGPL-License.txt for details.
This software uses the OpenTK library under terms of the OpenTK license, see bin/OpenTK-License.txt for details.
The Steam version of this software uses Steamworks.NET by Riley Labrecque under terms of the MIT license, see bin/Steamworks-Readme.txt and bin/Steamworks-License.txt for details.
Art from the following works was used in the creation of this game.
Modifications were made.
Cartoony platformer assets
by
Michele 'Buch' Bucelli
http://opengameart.org/users/buch
http://opengameart.org/content/cartoony-platformer-assets
used under terms of
CC-BY 3.0
creativecommons.org/licenses/by/3.0/legalcode
Three Little Bitmap Fonts
by
Michele 'Buch' Bucelli
http://opengameart.org/users/buch
http://opengameart.org/content/three-little-bitmap-fonts
used under terms of
CC0
creativecommons.org/publicdomain/zero/1.0/legalcode
Blowhard 2: Blow Harder
by
surt
http://opengameart.org/content/blowhard-2-blow-harder
used under terms of
CC0
creativecommons.org/publicdomain/zero/1.0/legalcode
A package of 8-bit fonts for Grafx2 and Linux
by
usr_share
http://opengameart.org/content/ a-package-of-8-bit-fonts-for-grafx2-and-linux
used under terms of
CC0
creativecommons.org/publicdomain/zero/1.0/legalcode
Music
The Denmark-Organ
by
Spring
http://opengameart.org/content/the-denmark-organ
used under terms of
CC0
creativecommons.org/publicdomain/zero/1.0/legalcode
Doggy's Floppy Ears
by
Spring
http://opengameart.org/content/doggys-floppy-ears
used under terms of
CC0
creativecommons.org/publicdomain/zero/1.0/legalcode