Mittelborg: City of Mages

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Mittelborg: City of Mages is a strategy with rogue-like and resource management elements. This turn-based saga tells a story of magical city where mages create their magic with the help of aether and take care of the Tree of Order, the symbol for balance in the whole Universe. If the Tree dies, It brings death and destruction and no one wins. The last chancellor has disappeared and mages need a new leader to protect the Tree of Order and help magic to survive.

System requirements for PC Minimum: OS: 32- and 64-bit (unless noted): Microsoft® Windows® XP SP3 (32-bit), Windows Vista® (32-bit), Windows 7, Windows 8.1 and Windows 10 Processor: Intel Celeron/Pentium M and higher, Athlon 64 and higher Memory: 4 GB RAM Graphics: NVidia GeForce 8400 and higher, ATI Radeon HD 2350 and higher Storage: 500 MB available space Recommended: OS: 32- and 64-bit (unless noted): Microsoft® Windows® XP SP3 (32-bit), Windows Vista® (32-bit), Windows 7, Windows 8.1 and Windows 10 Processor: Intel Core i5 AMD Athlon II x4 / AMD Phenom II x4 Memory: 4 GB RAM Graphics: NVidia GeForce GT 730 ATI Radeon R7 240 Storage: 500 MB available space

Release date
Developer
Armatur Games
Publisher
Asterion Games
Age rating
Not rated
Website
http://asteriongames.com/

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Last Modified: Apr 12, 2021

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Top contributors

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Sinkler

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Voice of Tempest
Survive 10 Barrages throughout the game
0.00%
Master of Defence
Survive 10 Raids throughout the game
0.00%
Trust of Mages
Have 3 mages in the city
0.00%
Alchemists Intuition
Brew 5 potions in Laboratory
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Elemental Control
Send 10 expeditions throughout the game
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39 items
/u/ArmaturGames on some planet mode footage from LILITH -- a galactic migration/survival sim
Dec 2, 2018
ArmaturGames
/u/ArmaturGames on Rocket Propelled Bullet
Dec 2, 2018
ArmaturGames
/u/ArmaturGames on Getting Lost (by Design) in Hollow Knight
Dec 4, 2018
ArmaturGames
We believe that small details help you involve in a game process even further, so we are adding a new feature to the game. During random events buildings and environment will correspond to your current in-game buildings level and type of event which is currently happening.
Jan 27, 2019
ArmaturGames
/u/ArmaturGames on We believe that small details help you involve in a game process even further, so we are adding a new feature to the game. During random events buildings and environment will correspond to your current in-game buildings level and type of event which is currently happening.
Jan 28, 2019
ArmaturGames
/u/ArmaturGames on We believe that small details help you involve in a game process even further, so we are adding a new feature to the game. During random events buildings and environment will correspond to your current in-game buildings level and type of event which is currently happening.
Jan 28, 2019
ArmaturGames
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