Translated by
Microsoft from French
Microsoft from French
I found the game boring, poorly realized, enigmas too difficult and incoherent. It almost gave me the degout of all the adventure games.
Translated by
Microsoft from French
Microsoft from French
History, dialogues, and some puzzles are very successful.
The music is very similar to that of the first Gabriel Knight; the sets that mix 3D designs and objects too, and finally the main character with his humorous pliers without laughing is very close to Gabriel.
The clumps are at the level of the animation of the characters when they move, of certain faces during face to face and the strange proportions of the bodies; But despite all the game is very nice to follow.
A point and click close to the Sherlock Holms by some sides is the unexpected and very sympathetic surprire of this game.
Translated by
Microsoft from Italian
Microsoft from Italian
From A technical point of view, the title is a disaster: dubbing and music are dignified (from Holmes, however, it was permissible to expect much more) but the graphics seem old at least a decade and remain (few but) annoying bugs (scripts that go into loops, for example).
The Touch of Jensen is evident in the plot, original and quite compelling (for most of the game, at least) and in the quality of the puzzles, perhaps exaggeratedly affordable but all of a crystalline logicity.
In any case, if the Jensen wanted to do Malachi Rector the new Gabriel Knight I think the dart has fallen very far from the target.
Rating: 5
Translated by
Microsoft from French
Microsoft from French
End of Chapter 1, I hesitate to continue. Notice based on a small part of the game, so.
Let's go over the failed animations and the cinematics that at times flirt with the incomprehensible, there remains a mollassone investigation that chained the clichés (she wears makeup so I must conclude that she is vain... No kidding? and I'll give you the necklace... ridiculous), the dialogues without immersive curves and the puzzles too simple (Oh there's something in the water, OWL the shop that I just visited sells a blunder... without Dec?) etc etc.
The thing that could push me to get back to it: the scenario that without breaking 3 legs to a duck offers some enticing premises. But I don't know why, initial accumulation of clichés maybe, I doubt it's surprising.
Edit: well, I went to the end and I persist in my opinion rather negative.
This game is too simple with one or two exceptions (I confess that I had not come to the idea of changing the city by plane for 2 trinkets).
The scenario is correct, in the Hollywood vein of a global prosperity assured by I let you guess who, but much too called. You really have to be totally inattentive not to instantly understand who the medieval ones are or draw the right conclusion from the photo of blondes.