Moebius: Empire Rising
About
This thrilling new adventure game from master storyteller Jane Jensen (Gabriel Knight, Gray Matter) and Phoenix Online Studios (Cognition, The Silver Lining) introduces Malachi Rector, an expert in antiquities whose photographic memory and eye for detail transform people and clues into interactive puzzles.
When a secretive government agency enlists him to determine whether a murdered woman in Venice resembles any particular historical figure, Malachi is left with only questions. Why would the U.S. government hire him -- a dealer of high-end antiques -- to look into a foreign murder? Why does David Walker, a former Special Forces operative he meets in his travels, feel like someone Malachi’s known all his life? And how come every time Malachi lets his guard down, someone tries to kill him?
Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend at any cost.
When a secretive government agency enlists him to determine whether a murdered woman in Venice resembles any particular historical figure, Malachi is left with only questions. Why would the U.S. government hire him -- a dealer of high-end antiques -- to look into a foreign murder? Why does David Walker, a former Special Forces operative he meets in his travels, feel like someone Malachi’s known all his life? And how come every time Malachi lets his guard down, someone tries to kill him?
Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend at any cost.
System requirements for PC
Minimum:
- OS: XP/Vista/7
- Processor: 2.0 GHz
- Memory: 2 GB RAM
- Graphics: ATI or NVidia with 512 MB RAM**
- Storage: 4 GB available space
- Additional Notes: ** - Not recommended for play on Intel systems with integrated/shared video memory
Recommended:
- OS: XP/Vista/7
- Processor: 2.0 GHz
- Memory: 4 GB RAM
- Graphics: ATI or NVidia with 1 GB RAM**
- Storage: 4 GB available space
- Additional Notes: ** - Not recommended for play on Intel systems with integrated/shared video memory
System requirements for macOS
Minimum:
- OS: Snow Leopard (10.6.X)
- Processor: 2.0 GHz*
- Memory: 2 GB RAM
- Graphics: ATI or NVidia with 512 MB RAM**
- Storage: 4 GB available space
- Additional Notes: * - For Mac systems, an Intel-based processor is required., ** - Not recommended for play on Intel systems with integrated/shared video memory
Recommended:
- OS: Snow Leopard (10.6.X)
- Processor: 2.0 GHz*
- Memory: 4 GB RAM
- Graphics: ATI or NVidia with 1 GB RAM**
- Storage: 4 GB available space
- Additional Notes: * - For Mac systems, an Intel-based processor is required., ** - Not recommended for play on Intel systems with integrated/shared video memory
System requirements for Linux
Minimum:
- OS: Linux 32 or 64 bit
- Processor: 2.0 GHz
- Memory: 2 GB RAM
- Graphics: ATI or NVidia with 512 MB RAM**
- Storage: 4 GB available space
- Additional Notes: ** - Not recommended for play on Intel systems with integrated/shared video memory
Recommended:
- OS: Linux 32 or 64 bit
- Processor: 2.0 GHz
- Memory: 4 GB RAM
- Graphics: ATI or NVidia with 512 MB RAM**
- Storage: 4 GB available space
- Additional Notes: ** - Not recommended for play on Intel systems with integrated/shared video memory
Moebius: Empire Rising reviews and comments
Translated by
Microsoft from French
Microsoft from French
I found the game boring, poorly realized, enigmas too difficult and incoherent. It almost gave me the degout of all the adventure games.
Translated by
Microsoft from French
Microsoft from French
History, dialogues, and some puzzles are very successful.
The music is very similar to that of the first Gabriel Knight; the sets that mix 3D designs and objects too, and finally the main character with his humorous pliers without laughing is very close to Gabriel.
The clumps are at the level of the animation of the characters when they move, of certain faces during face to face and the strange proportions of the bodies; But despite all the game is very nice to follow.
A point and click close to the Sherlock Holms by some sides is the unexpected and very sympathetic surprire of this game.
Translated by
Microsoft from Italian
Microsoft from Italian
From A technical point of view, the title is a disaster: dubbing and music are dignified (from Holmes, however, it was permissible to expect much more) but the graphics seem old at least a decade and remain (few but) annoying bugs (scripts that go into loops, for example).
The Touch of Jensen is evident in the plot, original and quite compelling (for most of the game, at least) and in the quality of the puzzles, perhaps exaggeratedly affordable but all of a crystalline logicity.
In any case, if the Jensen wanted to do Malachi Rector the new Gabriel Knight I think the dart has fallen very far from the target.
Rating: 5
Translated by
Microsoft from French
Microsoft from French
End of Chapter 1, I hesitate to continue. Notice based on a small part of the game, so.
Let's go over the failed animations and the cinematics that at times flirt with the incomprehensible, there remains a mollassone investigation that chained the clichés (she wears makeup so I must conclude that she is vain... No kidding? and I'll give you the necklace... ridiculous), the dialogues without immersive curves and the puzzles too simple (Oh there's something in the water, OWL the shop that I just visited sells a blunder... without Dec?) etc etc.
The thing that could push me to get back to it: the scenario that without breaking 3 legs to a duck offers some enticing premises. But I don't know why, initial accumulation of clichés maybe, I doubt it's surprising.
Edit: well, I went to the end and I persist in my opinion rather negative.
This game is too simple with one or two exceptions (I confess that I had not come to the idea of changing the city by plane for 2 trinkets).
The scenario is correct, in the Hollywood vein of a global prosperity assured by I let you guess who, but much too called. You really have to be totally inattentive not to instantly understand who the medieval ones are or draw the right conclusion from the photo of blondes.