Monochroma
System requirements for Xbox One
System requirements for Linux
Minimum:
- OS: Ubuntu 12.04 or later
- Processor: 2GHz or better
- Memory: 2 GB RAM
- Graphics: Shader Model 3.0 Support
- Storage: 5 GB available space
Recommended:
- OS: Ubuntu 12.04 or later
- Processor: Core 2 Duo 2GHz or better
- Memory: 4 GB RAM
- Graphics: Shader Model 3.0 Support, 512 MB Video Card or better
- Storage: 5 GB available space
System requirements for macOS
Minimum:
- OS: Mac OS X 10.5 or later
- Processor: 2GHz or better
- Memory: 2 GB RAM
- Graphics: Shader Model 3.0 Support
- Storage: 5 GB available space
Recommended:
- OS: Mac OS X 10.5 or later
- Processor: Core 2 Duo 2GHz or better
- Memory: 4 GB RAM
- Graphics: Shader Model 3.0 Support, 512 MB Video Card or better
- Storage: 5 GB available space
System requirements for PC
Minimum:
- OS: XP or later
- Processor: 2GHz or better
- Memory: 2 GB RAM
- DirectX: Version 9.0
- Storage: 5 GB available space
- Sound Card: Direct X 9 Competible
Recommended:
- OS: XP or later
- Processor: Core 2 Duo 2GHz or better
- Memory: 4 GB RAM
- Graphics: 512 MB Video Card or better
- DirectX: Version 9.0
- Storage: 5 GB available space
- Sound Card: Direct X 9 Competible
- Additional Notes: Core 2 Duo 2GHz or better
Monochroma reviews and comments
Translated by
Microsoft from French
Microsoft from French
So no, not at all at all, or maybe so, but from afar and by praisping serious.
This game is not to be confused with LIMBO.
So yes, it's the same type of game, yes the black and white aesthetics can kinda make it think, but frankly, it stops there.
The main concern of this game is to be released after LIMBO, or not have managed to stand out more.
In any case I find them very different.
This game is anchored in a more "realistic" universe, it is much less brutal.
Really, it must be said that it is a small game, short, with simple puzzles to spend a few pleasant hours.
The story doesn't break three legs to a duck, but it passes.
The character of the little brother, I ended up telling me that it is quite a ball.
Yes I know, it is one of the basics of the mechanics of the game. I'm totally conscious of that. Only at one point, it was stronger than me, I started about it so I found it... Nutcracker. Yes, because it's not like his life is at stake!
Am I the only one?
Anyway, take this game for what it is without looking to compare it, do not take your head, it is cool especially if you buy it at a discounted price;)
The successes are very simple and the life span is from 3h to 5h (depending on whether you make the successes or not).
Translated by
Microsoft from French
Microsoft from French
Visually, the style in shadow and light is mastered and there is a coherent overall to give a world both sad and endowed with a strong identity. With the music (adapted, sometimes too discreet), it contributes to the dramatic side of the adventure.
The difficulty is largely affordable if you accept the fact of dying a few times to understand certain solutions. In any case, the backup points are very close together and the game can end in a handful of hours.
The theme of the story seems to be a critique of some of society's excises, quick to discern in the game even without words or writings: consumerism, manipulation and mindlessness of the masses, indifference to the wrongs caused to others (in especially here children). Depending on the sensitivity of each, you can find it interesting or a little agreed.
The story is simple: two brothers, one of whom is wounded, travels a game environment in a sad and/or oppressive 2D, sometimes chased by an unworthy brute who is at the orders of a sinister despot and child thief.
There are only the four characters above that are present and more or less active in the game; the rest is at the best of the interactive décor.
A flaw is the mess on the character of the little brother, who has no other purpose than that of being a burden to Corser the difficulty, it must be said... It is unfortunate, some small interactions (minimal, since very young and wounded) would have allowed to develop an empathy with him. While there, over the course of the hours, we take distance because it is too obvious that we only make him play the role of an anvil that is afraid of the dark.
Well, in the end the game has rained me long enough for me to finish almost a single milking, but I will probably not come back.
Now you're warned.