Moonfall
About
Mixing elements from roguelites and turn-based tactical RPGs, Moonfall is a short game about travelling through dangerous wastelands. Manage your squad, recruit new travellers and craft items to reach the Valley where the broken fragments of the Moon once fell.
Moonfall is designed to take 2h-5h to complete depending on your experience with the same kind of games.
I hope you will enjoy the game :)
Features:
- 6 different classes of travellers with unique abilities. Assemble the most versatile team to survive the dangers of the wastelands.
- Reorganize your team each turn and make the best use of the various terrain types. Avoid hazards and gather resources to craft makeshift equipment at your Night Camp.
- Procedural map and level generation: each run will offer a new set of situations and challenges.
- Origin cities, crafting recipes and codex pages to uncover and collect for the next runs.
Moonfall is designed to take 2h-5h to complete depending on your experience with the same kind of games.
I hope you will enjoy the game :)
System requirements for PC
Minimum:
- OS: Windows 7/8/10
- Processor: 1,7 GHz or better
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5000 or better
- DirectX: Version 10
- Storage: 500 MB available space
System requirements for Linux
Minimum:
- Processor: 2GHz
- Memory: 2 GB RAM
- Graphics: Intel® HD3000 series, 256 MB of memory
- Storage: 1500 MB available space
- Additional Notes: Tested on Ubuntu
Moonfall reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
Moonfall-2D action RPG in the genre Beat ' em up from developers Fishcow Studio.
We're moving to the alternate universe of Terra Nihil. The Age of Enlightenment has never been here, and the flowering of a small undeveloped Empire has been achieved through the mysterious element of Lunaria. Discovering this magical, inexhaustible source of resources, the king of the 3rd has exacerbated enmity with savages. Now the enemies are constantly attacking the outskirts of the kingdom and put sticks in the wheel.
Next we are asked to choose a Hero class (from the 3rd) and we go to repel the attacks of savages. I chose a knight. We Pass an elementary training and begin.
Each class of the hero has his own set of abilities, to pump them will help skill points. The Latter, in turn, you get during the game, defeating enemies. Pumped abilities can be used by clicking on certain buttons (all the skills will appear in the top panel, there you can see what button, for which the answer). Of Course, the hero needs to equip to fight (in my case it is: a weapon, a shield, something like a talisman, a helmet, etc.). All This can be found, and buy from a merchant. And do not forget to monitor the level of health and mana (to replenish them collect loot or buy from the butt).
As usual, at first everything is simple: the enemies are weak, and the moon is enough. By the Way, the levels abound with a variety of interesting traps. (They are quite elementary, but during the fight can be left unattended.) Then There are elite enemies, mages (who are whining behind the backs of the crowds of savages) and other more complicated shusher. In General There are a lot of kinds of "savages" and there are a couple of bosses. The Archers were the Most of me. They often change their place of finding, and GG has such a bad trait: while he beats, from the place will not budge, and vice versa. That is, that you understand, while you ran to the enemy, clicked on the attack, the enemy bypasses you and deals damage, and you will not be able to move until the G-wave will not stop.
It is also worth mentioning that all the basic levels are 13, and there are also side quests. In Addition to the moon, you will find notes on which the plot of the game is supplemented with small details.
Just want to say that the control with the keyboard is inconvenient (!), so I switched to the controller. About The Derevjannosti hero, I already said. The Minuses for me were monotony tasks and lack of assortment for purchase.
The Graphics are pleasant, corresponding to the dark industrial-Gothic world. Musical accompaniment unobtrusive, play does not interfere.
THE IDEA ★ ★ ★ ★ ★ DESIGN ★ ★ ★ ★ ☆ GRAPHICS ★ ★ ★ ☆ GAMEPLAY ★ ★ ☆ ☆ DIFFICULTY ★ ★ ★ ★ ☆ TOTAL ★ ★ ★ ★ ☆ Moonfall-A good representative of his genre. Overall very good, and if you make small adjustments in the gameplay, the product will be appreciated.
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