Moonlighter
About
During an archeological excavation – a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions. Rynoka, a small commercial village, was found near the excavation site – providing brave and reckless adventurers with treasures beyond measure.
Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.Features:
While conducting your business in Rynoka village, you can put items on sale, set their price carefully, manage gold reserves, recruit assistants and upgrade the shop. Be careful though – some shady individuals may want to steal your precious wares!
Getting to know Rynoka’s residents and understanding needs of customers is crucial. Some folks may have special quests for you, requesting rare items and offering handsome rewards in return.
Crafting and enchanting system is essential for the your progression. Interacting with the villagers is the way to craft new armors, weapons and enchant existing equipment. This creates a great deal of flexibility and spices up the way the equipment is used.
While visiting other worlds, collect valuable resources, weapons, armors, treasures and peculiar artifacts. Then, manage acquired loot using unique inventory-based abilities.
Defeating various enemies and bosses, revel in the challenging and deep combat mechanics. The depth of combat depends on the interactions between weapons, abilities, enemies and secondary effects of items. Feel comfortable developing your own battling style.
Gates lead to different worlds. Each run is unique and forces you to take some smart decisions. You never know what you will encounter next – that’s why you have to be prepared for everything.
System requirements for PlayStation 4
System requirements for Nintendo Switch
System requirements for Linux
Processor: Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
Memory: 4 GB RAM
Graphics: GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
Storage: 2 GB available space
System requirements for macOS
Processor: Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
Memory: 4 GB RAM
Graphics: GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
Storage: 2 GB available space
Sound Card: Integrated
System requirements for PC
Processor: Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
Memory: 4 GB RAM
Graphics: GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
Storage: 2 GB available space
Sound Card: DirectX compatible
System requirements for iOS
System requirements for Xbox One
System requirements for Android
Where to buy
Top contributors
Moonlighter reviews and comments
It’s not bad. The dungeon gameplay is actually relatively weak but I am weirdly liking the shop aspect and there have been enough new upgrades to both the gear/weapons and town/store so I’m always working towards the next thing. I’m enjoying it.
I’ve played Moonlighter a decent amount. Like at least 12 hours. I’ve enjoyed it enough but I’m slowing down. I like the store aspects more than the dungeon gameplay. That’s my biggest issue, the dungeons gameplay is pretty weak. I don’t like the feel. It feels on tracks with the movement.
Okay I’m done with it.
Final Score: B
also, whereas the game ushers you to invest in higher-tier equipment as you progress, the stats aren't overtuned - it took about twice as long to clear a dungeon with lower-tier equipment, but was still quite do-able. a few times, the "you're taking too long on this floor" mechanic drove me back to town with this approach, but it was always by the time i had a full inventory and could go back anyway.
i also appreciate how mechanics are taught through player experience and a few pictures. this clevery sidesteps internationalization problems, but also helps keeps the game's pace smooth as you learn. it's always nice as a player when the game runs alongside you as you learn by doing, rather than stopping you often to tell you everything.
i only see a couple issues here
1) the game is a bit too easy, in my opinion. i only completed 1 or 2 of the item quests because it would take 1-3 in-game days to clear a dungeon, but usually longer to gather enough materials to fulfill the quest
2) i ran into a few bugs with the interaction mechanic. sometimes it takes a bit to find the sweetspot to get a button press to actually trigger an interaction (ex: selling an item via register, reading document, talking to villager), sometimes if there are two triggers too close together it can be difficult to choose the right one (the storage chests in the bedroom are a great example), and a few times i couldn't get townspeople to get through their dialogue. this didn't happen often and wasn't a big deal, but was noticeable
neither of the above are make-or-break - there's a lot here to love. i expect i'll play this again on NG+ some time.
Microsoft from Deutsch
Microsoft from Deutsch
Microsoft from Deutsch
Microsoft from Deutsch