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Our mission is clear, our determination strong, and our guns are very, very big. Terrible Posture Games, in partnership with Grip Digital, is proud to announce MOTHERGUNSHIP, a bullet-hell FPS hybrid for PC and consoles that pits you, Earth’s last hope, against the armadas of data-hoarding robotic alien invaders.

MOTHERGUNSHIP mixes bullet-hell intensity with the shooting, gun customization, and traversal of the first-person genre. Fight your way through the alien fleets, facing randomized enemy and level mayhem as you clear rooms and take out some of the biggest bosses seen in the FPS genre.

Face off against overwhelming odds in brutal, non-stop combat where thinking on your feet is the only way to survive. Dodge hundreds of bullets with unique FPS/Bullet-hell hybrid gameplay. Each ship hosts hordes of alien machines, deadly traps, and intimidating bosses, all set on preventing you from saving humanity. Go get ‘em.

To take down the MOTHERGUNSHIP, you’ll need your very own personalized arsenal of destruction. Luckily, in MOTHERGUNSHIP you can create the gun of your dreams with one of the most modular gun-crafting systems ever seen in a videogame. Want to have twelve-barrel gun that shoots homing rockets? Or do you prefer a lightning shotgun? And what gun wouldn’t look better with a fishtank afixed to the top? Go for it! The design of your destructive arsenal is in your hands.

Join the ranks of global resistance movement and take back Earth together with your friends. Fight together with a friend in a full CO-OP experience, or participate with the community while you work together to cut through the alien fleet and reach that ultimate goal – bringing down the MOTHERGUNSHIP.
Release date
Grip Digital
Grip Digital S.R.O.
Terrible Posture Games
Grip Digital
Age rating
13+ Teen

System requirements for PC

  • Memory: 4 GB RAM
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Last Modified: Sep 17, 2019

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PlayStation Store
Xbox Store

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        Mothergunship reviews and comments

        Translated by
        Microsoft from French
        Product received for free I had loved Tower of guns, the first game of Joe Mirabello. The principle was simple, climbing a tower by destroying everything in its path. Many bonuses, weapons and liabilities were unlocked as they progressed for ultra-dynamic games. Might as well say that I have not been disaffected by Mothergunship. The principle remains similar, except that this time you will have to explode a multitude of ships until reaching the Mothergunship, the mother ship of the enemy forces. It will obviously not be a walk of health. Each ship consists of proceally generated rooms filled with enemies to exterminate to reach the control room and initiate the self-destruct procedure. Cannon, flying mines, security drones, huge bosses, there will be for all tastes. Your character can carry and shoot with two weapons simultaneously. But contrary to what can be done in other games of the genre, you will be able here to create the weapon of your dreams by assembling the items harvested or purchased. You want to create a shotgun that also makes flamethrowers by launching mines? No problem, put on the base a fitting with three outputs, add the desired weapons and the trick is played! Ammunition is not a problem since only energy consumption is counted, that is what will limit your ardor because a weapon superpower is good, but if it can shoot a little more often than every 15 seconds, it's better. The possibilities are crazy and I really broke out with this feature, especially as the authoring tool is intuitive, simple and effective. Through your missions you will unlock passive points to get more life, jumps and other things of the kind, as well as access to new merchants (that of the black market for example). In parallel with the main campaign, other objectives will also be proposed to you to recover new pieces of equipment because there is a "small" detail that I have not yet approached. All the coins you win or buy go into your inventory, but if you ever die, everything you have equipped will be lost, so be careful where you put your feet if you go on a mission with a very rare and powerful equipment. But this risk taking is also what makes Mothergunship's salt. Icing on the cake, for a few months the title is playable in cooperation for even more explosions, it would be a shame to deprive! The team has not rested since the exit since there is also an infinite mode as well as a second campaign. Hard to find more defulating than Mothergunship and its completely insane weapon creation system. Between the campaigns, the many biomes (because Yes the interiors of ships are very varied), the special rooms, the secret areas, the legendary modules actually impacting the gameplay, General humor and many other things that I do not want spoiler, the game is a superb defouloir that I recommend to all fans of FPS and bullet hell. I liked Joe Mirabello a lot before this title, I love it even more now. https://www.youtube.com/watch?v=eBwVikA-ZTA
        The gimmick of building your own guns is really good, but the execution - as well as the very basic and sometimes overly cluttered 'bullet hell' shooting mechanics - feels janky and underbaked. The lack of evolution in the gameplay doesn't help either.
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