Motion (sabs546)

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About

This is a fairly simple 3 button fighter with a few twists on the traditional fighter which might make things a little awkward at first.

The general idea of this game is that you have to be in motion to do anything, hence the title. The actions that come out are based off of the movement you're doing.

Another thing to keep in mind is that there's no walking. you either dash or sprint, meaning moving small distances can get a little awkward, this might take some getting used to.

Crouching is not what you're really used to either, it's a temporary stance that only lasts as long as your remaining dash, rather than being one constant stance that you can hold.

Controls:

WASD for movement and UIO for the attacks, I'll explain the controls from P1 side below, and the gamepad controls using Xbox notation.

ActionKeyboardGamepadJumpWUpDashDRightBackdashALeftCrouch(During Dash)->S(During Dash)->DownSprint(During Dash)->D(During Dash)->RightPunchUAKickIXThrowOB

The attack controls can be remapped, and the gamepad support works with both analog and the directional pad.

This is a game I've been working on for a little while and it was originally just a small project to see if I could actually do it, but I ended up getting really into it and now I have what looks like a finished product.

This game does still need some work and I'll continue to update it, so feedback is welcome.

Credit:

  • Unity was used as the engine
  • GameMakerStudio was used to create the sprites
  • The mountainous background was made by ansimuz
  • The floor was part of a tile set by La Red Games
  • I made the sounds using a generator from grandtheftmarmot
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sabs546
Age rating
Not rated

System requirements for PC

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Last Modified: Jul 15, 2022

Where to buy

itch.io