Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Mugen Souls Z is a tactical TURN-BASED JRPG Gameplay Compared To its Predecessor, little has happened in Gameplay. Some Items have been added.
The Core Gameplay element is the "Peonizing" of Enemies. Here you have to turn the main character into the correct of the different Forms and, by cleverly applying poses, drag the Opponent to his Side and turn it into a Subordinate (peonize him), thereby gaining influence, which for many Areas of The Game is essential. You can also get lost by simply defeating Enemies, but that is far less efficient, especially since with some Skill you can get several Enemies out of the Way before they even have a Chance to Fight against Them.
As in the Previous one, the Character is moved through Dungeons, which are selected in the Home Base and can be entered in a dierect. Again, the Primary Goal is to bring important Points in the Dungeon under Control again by Meeting certain Prerequisites such as Peonizing the Place, Handing Over a certain (sometimes not easy items to get caught), or defeating them Opponents. Until you take a certain Amount of Places, you can't continue in the Action.
What is new Is that you only get to certain Places by learning certain skills that you get in The Course of the Game, which if you want to dust off all the Treasures, degenerate into Backtracking and some Treasures require that you have taken certain Points on top of that.
Another recurring Element is the Firefights with enemy Spacecraft. Here, too, it shows how important it is to create a new Subordinate, as this makes your own Ship stronger. The Fights here play out on a Sheer-stone-paper principle. Certain Attacks by the Opponent can be countered with certain actions of their own And in this Way even to damage the Opponent while remaining unscathed.
The Combat System hasn't changed much either. One fights on the Battlefield, where Crystals lie around, which trigger different Effects in certain Areas around them, which cover some things from Healing over Time to sealing certain Actions to granting Invincibility. The Crystals can be moved, destroyed and even peonized with a bit of Effort. The latter also peonizes all Enemies in its Sphere of action.
Here and there, the Game is buffeted by small, partly annoying Bugs. For example, the Mouse control in some Menus does not Rotate properly and certain Points can only be selected via the Keyboard or Controller or you can't get some Treasures in the Dungeons because you take a certain Checkpoint Has. Nix, which stops one from playing through the Game, but for Achivement Hunters sometimes fatal.
Again, the Developers have made it easy for Themselves with Balancing. Relatively early in the Game, it is possible to raise your own Equipment to an already ridiculously high Level and tie down even the Final Opponent without any Effort, thereby nipping any approach of tactical Depth in the Bud. You can, of course, try it without this Approach and see this Option as a Regulation of the degree of Difficulty.
Graphics, Soundtrack The Graphics and The Art-style are the same as in the Previous, which is not bad. I like the Style.
The Soundtrack is mostly new and, as in its Predecessor, of good Quality and well staged.
Summary Pro Heitere atmosphere many Artworks that accompany the Plot Tactically deep-course Combat system Contra Mouse control works in some Menus not neat Some Treasures can be captured under circumstvent Garnot, Conclusion Mugen Souls Z Primarily appeals to Players who place less Emphasis on a Depth Plot and Characters than on Fan Service and Slapstick Comedy. The Game hardly takes itself seriously and the Plot is carried by the Characters rather than their Depth. Those who prefer more serious Storylines will probably have little Pleasure here.
I was entertained (despite some Bugs and partly from my Point of view strange Design Decisions) so well, that's why I give a Buy recommendation here.