Average Playtime: 5 hours

Mugen Souls Z

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About

Join the super-powerful undisputed goddess, Chou-Chou, as she continues her quest to conquer the twelve Zodiac worlds and make everyone and everything her peon.

Created by Compile Heart, the developers of Fairy Fencer F and the Agarest and HyperDimension Neptunia series , Mugen Souls Z features free-roaming world maps and a brilliantly flexible turn-based battle system. With the ability to do billions of hit points worth of damage, a level cap of 9999 and some brilliant anime-style artwork, Mugen Souls Z is a game that will satisfy even the most hardcore JRPG player.

Twelve worlds corresponding to the signs of the zodiac were created long ago by the ultimate gods and now a certain “something” capable of destroying each of the worlds is preparing to awaken from a long sleep.

Chou-Chou and the gang return in this brand-new S-RPG sequel with a new story and even cuter, super-powerful, godly action and adventure! But this time, after her curiosity gets the better of her, Lady Chou-Chou must rely on the abilities of an all-new ultimate goddess, Syrma, as she tries to stop this ancient threat to her world that has recently awakened.

‘Chouchers’ must teach this newbie how to become all-powerful, before dealing with a colourful new cast of frenemies, as well as a host of favourites from the first game in the series.

Can Syrma work together with Chou-Chou and her motley crew of peons and shampurus to save the twelve worlds from the unknown and ancient “something” that threatens to consume everything in the universe? Join them for 9,999 levels of power levelling, brutal battles and awesome antics to find out!

• Tactical 3D battles featuring turn-based combat, dozens of unique skills and game-changing crystals

• Explore expansive worlds, defeat dangerous enemies and expand your party using your unstoppable charm and superior skills!

• Charm your enemies into doing your bidding! Transform monsters into ‘Shampurus’ to power up your spacefaring G-Castle!

• Create your own ‘Peons’, boost their skills and fuse your creations to create the ultimate party!

• The Mugen Field returns! Featuring stacks of challenges and near-infinite levelling possibilities!

• Featuring full mouse and keyboard support, gamepad support, Steam achievements, User Interface and other graphical enhancements!


Plus, here’s a list of all the DLC bundles available on release, absolutely free:

Starter Clothing Bundle
Includes: Exciting Coordination, Thrilling Coordination, Merry Coordination, Jolly Coordination, Black Servant Set, Vert’s Delusional Sisters Costume Set, Overwhelming Game’s Triple Goddess Costume Set.

Ultimate God Supply Bundle
Includes: Ultimate God Supply Pack 1, Ultimate God Supply Pack 2, Ultimate God Supply Pack 3, Ultimate God Supply Pack 4.

Jiggly Co. Equipment Bundle 1
Includes: Jiggly Co. Equipment Pack 1, Jiggly Co. Equipment Pack 2, Jiggly Co. Equipment Pack 3,
Jiggly Co. Equipment Pack 4, Jiggly Co. Equipment Pack 5, Jiggly Co. Equipment Pack 6.

Jiggly Co. Equipment Bundle 2
Includes: Jiggly Co. Equipment Pack 7, Jiggly Co. Equipment Pack 8, Jiggly Co. Equipment Pack 9, Jiggly Co. Equipment Pack 10, Jiggly Co. Equipment Pack 11, Jiggly Co. Equipment Pack 12, Jiggly Co. Equipment Pack 13.

Starter G-Up Bundle
Includes: Overwhelming G-Up Pack 1, Overwhelming G-Up Pack 2.

Starter Ticket Bundle
Includes: Overwhelming Ticket Set.

Battle Bundle 1
Includes: Electrocution Battle, Jiggly Shampoo Battle, Wild Witch Battle, Smoky Battle.

Battle Bundle 2
Includes: Undisputed Ragnarok, The 1st Ultimate War, The 2nd Ultimate War, The 3rd Ultimate War.

Starter Point Pack Bundle
Includes: Overwhelming Point Pack 1, Overwhelming Point Pack 2.
Platforms
Release date
Developer
NIS America
,
Idea Factory
Publisher
Ghostlight
Age rating
13+ Teen

System requirements for PlayStation 3

System requirements for PC

Minimum:
  • OS: Windows XP
  • Processor: 2.13GHz Intel Core2 Duo or equivalent
  • Memory: 4 GB RAM
  • Graphics: DirectX 9.0c compatible graphics card with 512Mb RAM and support for v3 shaders
  • DirectX: Version 9.0c
  • Storage: 6 GB available space
  • Sound Card: DirectX 9.0c compatible sound card
Recommended:
  • OS: Windows 7 or later
  • Processor: 3GHz Intel i3 or equivalent
  • Memory: 4 GB RAM
  • Graphics: DirectX 9.0c compatible graphics card with 1GB RAM and support for v3 shaders
  • DirectX: Version 9.0c
  • Storage: 6 GB available space
  • Sound Card: DirectX 9.0c compatible sound card
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Last Modified: Aug 28, 2019

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I Challenge You!
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You reached level 999.
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10,000,000 and Counting!
You dealt 10,000,000 points of damage at once.
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Nice Combo!
Your maximum combo exceeded 100 hits.
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1,000,000 and Counting!
You dealt 1,000,000 points of damage at once.
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Mugen Souls Z - water you doing!?? (ʳ ´º㉨º)ʳ
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Mugen Souls Z reviews and comments

Translated by
Microsoft from Deutsch
Mugen Souls Z is a tactical TURN-BASED JRPG Gameplay Compared To its Predecessor, little has happened in Gameplay. Some Items have been added. The Core Gameplay element is the "Peonizing" of Enemies. Here you have to turn the main character into the correct of the different Forms and, by cleverly applying poses, drag the Opponent to his Side and turn it into a Subordinate (peonize him), thereby gaining influence, which for many Areas of The Game is essential. You can also get lost by simply defeating Enemies, but that is far less efficient, especially since with some Skill you can get several Enemies out of the Way before they even have a Chance to Fight against Them. As in the Previous one, the Character is moved through Dungeons, which are selected in the Home Base and can be entered in a dierect. Again, the Primary Goal is to bring important Points in the Dungeon under Control again by Meeting certain Prerequisites such as Peonizing the Place, Handing Over a certain (sometimes not easy items to get caught), or defeating them Opponents. Until you take a certain Amount of Places, you can't continue in the Action. What is new Is that you only get to certain Places by learning certain skills that you get in The Course of the Game, which if you want to dust off all the Treasures, degenerate into Backtracking and some Treasures require that you have taken certain Points on top of that. Another recurring Element is the Firefights with enemy Spacecraft. Here, too, it shows how important it is to create a new Subordinate, as this makes your own Ship stronger. The Fights here play out on a Sheer-stone-paper principle. Certain Attacks by the Opponent can be countered with certain actions of their own And in this Way even to damage the Opponent while remaining unscathed. The Combat System hasn't changed much either. One fights on the Battlefield, where Crystals lie around, which trigger different Effects in certain Areas around them, which cover some things from Healing over Time to sealing certain Actions to granting Invincibility. The Crystals can be moved, destroyed and even peonized with a bit of Effort. The latter also peonizes all Enemies in its Sphere of action. Here and there, the Game is buffeted by small, partly annoying Bugs. For example, the Mouse control in some Menus does not Rotate properly and certain Points can only be selected via the Keyboard or Controller or you can't get some Treasures in the Dungeons because you take a certain Checkpoint Has. Nix, which stops one from playing through the Game, but for Achivement Hunters sometimes fatal. Again, the Developers have made it easy for Themselves with Balancing. Relatively early in the Game, it is possible to raise your own Equipment to an already ridiculously high Level and tie down even the Final Opponent without any Effort, thereby nipping any approach of tactical Depth in the Bud. You can, of course, try it without this Approach and see this Option as a Regulation of the degree of Difficulty. Graphics, Soundtrack The Graphics and The Art-style are the same as in the Previous, which is not bad. I like the Style. The Soundtrack is mostly new and, as in its Predecessor, of good Quality and well staged. Summary Pro Heitere atmosphere many Artworks that accompany the Plot Tactically deep-course Combat system Contra Mouse control works in some Menus not neat Some Treasures can be captured under circumstvent Garnot, Conclusion Mugen Souls Z Primarily appeals to Players who place less Emphasis on a Depth Plot and Characters than on Fan Service and Slapstick Comedy. The Game hardly takes itself seriously and the Plot is carried by the Characters rather than their Depth. Those who prefer more serious Storylines will probably have little Pleasure here. I was entertained (despite some Bugs and partly from my Point of view strange Design Decisions) so well, that's why I give a Buy recommendation here.
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