My Name is You reviews

Translated by
Microsoft from Russian
I will tell you that the secret ending I have not opened, but I suspect where it is. However, for some reason even the start of the game from the beginning does not give me one of the branches that was before (I try so hard not to spoiler those who still decide to buy this share). Anyway, looking at the other endings I can say that it is unlikely that there would be something special in the secret and all the explaining Sensations of this game I had mixed. At first I was interested, then it became not interesting. Then I felt like I was finally going to understand what was the point, and... There is no point, again everything was changed indifference. I have only an obsessive feeling that I have been Going through this game for ages without any specific purpose, already just out of harm trying to understand what the author hid there. Didn't hide Anything, guys, it's not Dark Souls with his huge lie, on which you can write encyclopedias I roughly understand what thought tried to convey to me, and I can estimate the attempt to some extent, but this attempt was clearly disastrous and weak. Endings-Full ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ Oh, sorry about my French. All these endless innuendo, pretentious deep phrases, hints of "Well look, dude, draw conclusions" and other crap-just rambling threads, which in the end do not knit into the overall picture. And They do not knit not because of this idea, they do not knit because they can not be connected in principle. Frankly Speaking-I regret that I spent time on this game, as I had a lot of hope. I'm not talking about the direct form of filing. Long shots and all that--horseradish with him, all right. But This is the seeming non-linearity of the game weaker than even the most crappy text quests in the Comic Rangers. Most of the branches of solutions in the game are dead-end. And It is not a beautiful decision, when, say, three or four steps lead to a dead end and to the ending. No, the horseradish would be there, still banal. ONE Branch leads To The majority of endings, and the second branch moves the plot further. Very seldom leads to something two or three steps, but in my such endings in the game exactly two. And This is a bad approach, guys, it's not a thing to call non-linearity and elections. The Choice is when a series of correct and wrong decisions leads you to one of many results. And in this case, it's just a rather lazy structure, which in half of the cases leads to a deadlock, another quarter of the loop, and in the remaining quarter leads parallel paths to the same I do not speak about the "fourth wall" and other beautiful words about the depth Product. All This is a pretentious farce, no more. Wildly do not advise to buy, maximum-on discounts P.S. Oh yes, completely forgot. These Timeless replay and cycles also explain the special feature of the game and the form of submission. The Cycles, gentlemen, were a form of submission to the Palabol ' wall. There it was interesting to be There and they conveyed the story. Here It is-boring ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ O, behind which try to hide the obvious shoals, adding so favorite current audience "depths" and pretentiousness. The funny Thing is that people who like these games, then with indignation read the news about how someone sold snot from the nose on a white canvas for a couple of million dollars. This project is no different from the same kind of snot. And, frankly, very sorry, because it could get really interesting and really deep thing
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