Average Playtime: 3 hours

My Name is You

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This is a novel with multiple plot lines, in which you only get to witness only a couple of days of a character who’s name is You. It may seem that except for his name, his life is nothing exceptional. That is if it wasn’t for a chain of events that fluctuate between his daily routine and an existential terror of reiteration. What is the most important part? It’s you and You facing inevitability.
This is you, and this – is You. Both of you have something in common – exceptionality in a monotonous moment of time, when meaningless decisions have to be made. Or meaningful, to such an extent, that there is nothing left once they are made. Who knows what awaits you around the corner – will you go to work in a continuous, 'almost-holiday' fever or wander in a labyrinth of crooked mirrors? Except for his name, it seems our character’s life is nothing more than unexceptional – there’s no room for miracles or cobwebs. The room is filled with office papers, some vaguely familiar family members, an ailing story of sensation, a couple of dropped lines and a sharp drop – a circle, inside and outside of which you and You wander. Open the letter, pick up the phone, speak up or step aside – and this story will gain new fractures and reflections.
Unique atmosphere and visual art that fully convey the gloomy mood of the novel
More than 10 alternative endings
Special soundtrack for each finale
Offbeat structure of the plot: the full story can be put together, only if a player lives through every possible situation

Release date
Nikita Kaf
Nikita Kaf
Age rating
Not rated

System requirements for Linux

  • Processor: 1.6 GHZ
  • Memory: 1 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Storage: 300 MB available space

System requirements for PC

  • OS: Windows 7/8
  • Processor: 1.6 GHZ
  • Memory: 1 GB RAM
  • Graphics: Intel HD Graphics 3000
  • DirectX: Version 9.0
  • Storage: 300 MB available space

System requirements for macOS

  • OS: OS X 10.8.5 or newer
  • Processor: 1.6 GHZ
  • Memory: 1 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Storage: 300 MB available space
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Last Modified: May 14, 2020

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My Name is You reviews and comments

Translated by
Microsoft from Russian
I will tell you that the secret ending I have not opened, but I suspect where it is. However, for some reason even the start of the game from the beginning does not give me one of the branches that was before (I try so hard not to spoiler those who still decide to buy this share). Anyway, looking at the other endings I can say that it is unlikely that there would be something special in the secret and all the explaining Sensations of this game I had mixed. At first I was interested, then it became not interesting. Then I felt like I was finally going to understand what was the point, and... There is no point, again everything was changed indifference. I have only an obsessive feeling that I have been Going through this game for ages without any specific purpose, already just out of harm trying to understand what the author hid there. Didn't hide Anything, guys, it's not Dark Souls with his huge lie, on which you can write encyclopedias I roughly understand what thought tried to convey to me, and I can estimate the attempt to some extent, but this attempt was clearly disastrous and weak. Endings-Full ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ Oh, sorry about my French. All these endless innuendo, pretentious deep phrases, hints of "Well look, dude, draw conclusions" and other crap-just rambling threads, which in the end do not knit into the overall picture. And They do not knit not because of this idea, they do not knit because they can not be connected in principle. Frankly Speaking-I regret that I spent time on this game, as I had a lot of hope. I'm not talking about the direct form of filing. Long shots and all that--horseradish with him, all right. But This is the seeming non-linearity of the game weaker than even the most crappy text quests in the Comic Rangers. Most of the branches of solutions in the game are dead-end. And It is not a beautiful decision, when, say, three or four steps lead to a dead end and to the ending. No, the horseradish would be there, still banal. ONE Branch leads To The majority of endings, and the second branch moves the plot further. Very seldom leads to something two or three steps, but in my such endings in the game exactly two. And This is a bad approach, guys, it's not a thing to call non-linearity and elections. The Choice is when a series of correct and wrong decisions leads you to one of many results. And in this case, it's just a rather lazy structure, which in half of the cases leads to a deadlock, another quarter of the loop, and in the remaining quarter leads parallel paths to the same I do not speak about the "fourth wall" and other beautiful words about the depth Product. All This is a pretentious farce, no more. Wildly do not advise to buy, maximum-on discounts P.S. Oh yes, completely forgot. These Timeless replay and cycles also explain the special feature of the game and the form of submission. The Cycles, gentlemen, were a form of submission to the Palabol ' wall. There it was interesting to be There and they conveyed the story. Here It is-boring ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ O, behind which try to hide the obvious shoals, adding so favorite current audience "depths" and pretentiousness. The funny Thing is that people who like these games, then with indignation read the news about how someone sold snot from the nose on a white canvas for a couple of million dollars. This project is no different from the same kind of snot. And, frankly, very sorry, because it could get really interesting and really deep thing
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