Please Love My Computer Game
About
You finally left home on August 9th, 2017. You hated that place, you hated how it made you feel... And yet you closed yourself off in that unfortunate abode. Leaving was the only rational choice, but maybe it wasn't the best one. Even once you leave, scars don't simply disappear. They say time heals all wounds, but the extent of how much that can heal may be limited. Especially when it keeps being picked and torn at, when you're expected to do something, something you hate. But it lingers over you, tortures you.
I hope you love this game, I mean that sincerely. Would you please love this computer game? In the game you explore a black and white house; you can just wander, and indeed may wander for some time without really knowing what to do. But I promise you that there is depth and hidden layers here. Sometimes we want to be loved, but not want to be seen. But how can one expect to truly be loved if one also won't share oneself? Loving anything else but the true person is like loving an apparition, it's just an image of a being rather than the being themselves.
It's a sort of cryptic house exploration game about discovery, road blocks, atmosphere, love, and creation. There are things to interact with, non-linear progression, and various tough obstacles. The game may close at times, but that's not the end. It's all pretty ambiguous and not really made to be played with a single person trying to figure out what to do, more with a group or a community. I give this heed as there's a very high chance you make get stuck in a rut without much of a clue how to get further. This is natural, the game is quite cryptic and there's layers of discovery of how to make progress.
To understand the depths of love is to understand the depths of being. This game includes puzzles and atmospheric elements. In many ways it's a game that can be solved, but doesn't want to be. You could consider that a puzzle game, but it's not really about the puzzles. They're more like a defense mechanism, a shell to break through. It only takes one person to change one's life, but for better insight we often need a viewpoint outside the ourselves that two people create. I doubt any one person will be able to beat this game alone, it might take some conjuncture and cooperation. But that maybe shouldn't be surprising... How can one truly understand love if one doesn't let others in? Different people and experiences help us understand different things, and it's in that fragile act of sharing that we can open ourselves to new discoveries.
The game is cryptic and creepy, but can you still love it? Can you explore the depths and still see its good qualities? Can you even find the depths? I guess in a word this game is about discovery. If you like to discover things, then you may like this game. There's a lot to discover, and a lot of it isn't obvious. But despite not being easy or simple, I hope you will still come to love this computer game. Through all of it's roughness and unfriendly design, you can love the tender core.
For if you can love it, then maybe....
I hope you love this game, I mean that sincerely. Would you please love this computer game? In the game you explore a black and white house; you can just wander, and indeed may wander for some time without really knowing what to do. But I promise you that there is depth and hidden layers here. Sometimes we want to be loved, but not want to be seen. But how can one expect to truly be loved if one also won't share oneself? Loving anything else but the true person is like loving an apparition, it's just an image of a being rather than the being themselves.
It's a sort of cryptic house exploration game about discovery, road blocks, atmosphere, love, and creation. There are things to interact with, non-linear progression, and various tough obstacles. The game may close at times, but that's not the end. It's all pretty ambiguous and not really made to be played with a single person trying to figure out what to do, more with a group or a community. I give this heed as there's a very high chance you make get stuck in a rut without much of a clue how to get further. This is natural, the game is quite cryptic and there's layers of discovery of how to make progress.
To understand the depths of love is to understand the depths of being. This game includes puzzles and atmospheric elements. In many ways it's a game that can be solved, but doesn't want to be. You could consider that a puzzle game, but it's not really about the puzzles. They're more like a defense mechanism, a shell to break through. It only takes one person to change one's life, but for better insight we often need a viewpoint outside the ourselves that two people create. I doubt any one person will be able to beat this game alone, it might take some conjuncture and cooperation. But that maybe shouldn't be surprising... How can one truly understand love if one doesn't let others in? Different people and experiences help us understand different things, and it's in that fragile act of sharing that we can open ourselves to new discoveries.
The game is cryptic and creepy, but can you still love it? Can you explore the depths and still see its good qualities? Can you even find the depths? I guess in a word this game is about discovery. If you like to discover things, then you may like this game. There's a lot to discover, and a lot of it isn't obvious. But despite not being easy or simple, I hope you will still come to love this computer game. Through all of it's roughness and unfriendly design, you can love the tender core.
For if you can love it, then maybe....
System requirements for PC
Minimum:
- OS: WindowsR 7/8/8.1/10 (32bit/64bit)
- Processor: Intel Core2 Duo or better
- Memory: 4 GB RAM
- Graphics: OpenGL ES 2.0 hardware driver support required for WebGL acceleration. (AMD Catalyst 10.9, nVidia 358.50), iOS 8.0, Android 4.4.4*
- DirectX: Version 9.0
- Storage: 2 GB available space
- Additional Notes: 1280x720 or better Display
Last Modified: Jul 22, 2023
Where to buy
Steam
itch.io
Please Love My Computer Game reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
I Usually try not to leave feedback about the games I have unfinished. But in this case, I just can't help myself.
The Review can be updated when I pass the game to the end. If, of course, there will be something to add.
"Please Love My Computer Game" is the Prikvelom last game Yai Gameworks "Close Me"-a fairly small and to a certain extent a pilot project. The Prequel, despite the fact that it is a free game, unlike the first part, now appears something much bigger and more complex than the first game. PLMCG to some extent is not just a computer game, more approaching the so-called Alternative Reality Games (ARG). Because in order to pass this game, you have to go beyond its limits, as well as close contact with other players.
But everything in order.
The Essence of the game at first glance is quite simple and strongly resembles the first part-your character is in the house, where he needs to find "something". Most doors are closed, some of them can enter a password – some word. In Fact, at the beginning of the game this is the main goal-the search for passwords to open doors.
This Is where the difficulties begin.
In The PLMCG itself you will not find passwords. At least in the beginning. Where, then, look for passwords? In the files of the game itself. Yes, this is one of these games, quite common in its time, like "Imscared" and other things. Despite The fact that the PLMCG is used already well-known, to some extent even rubber stamp the concept of "an obsessive game, ruschuhat fourth wall as Nefig do", Yai Gameworks embodies it in life quite competently. The Work was definitely attached colossal. I mean, you can find some games in other game files there!
All of these games are the way (hardly the only) of finding passwords. But It's not going to be obvious. These games themselves are quite complex, so also the passwords you just and directly no one will provide. At the time of writing this review I can boast only two passwords, and those I learned only thanks to the help of other players. I still have no idea where these passwords came from.
But It's all lyrics, and I'd like to go to specifics.
If It is not obvious from the above described, I will say straight. The Game is complicated. Maybe not so much complicated as "not obvious", because the answers to the questions do not lie on the surface, they need to be looked for. Long, hard, resorting to the help of other people. Even Close Me had this trait, but still in the case of this game I can imagine a person who passed it alone without any support. In the case of PLMCG it seems just unreal. The Passage of such a game requires the player a lot of patience, because it can not count on a quick result and progress.
Next. It's a horror. Horror is good enough, at least for the RPG Maker. Here I would like to especially note the work with sound, which this developer, as it seems to me, is always a strong side. Sounds create this extremely eerie atmosphere of the game.
So Far, I can't say anything about the plot, because it was very blurry in the first game. Of Course, I would like to get some explanations and answers, but, knowing this razrabchik, we can only rely on an extremely abstract and strange storyline without any conrettics, no more. Time will tell.
So, what can I say in prison? The Developer has done a tremendous job on this game. It is much "more" than it seems at first glance, and it cannot be underestimated. The Awareness of this is very good motivation to continue the game, even when you think you are stuck and there is no way out. This game is intriguing, you want to know what else she has up her sleeve.
So, I strongly recommend this game to anyone who has the interest and patience to hard and difficult research. Progress in PLMCG is really perceived as a reward for your work, and it is very nice. This game is definitely not for everyone, I think it should not be for everyone. But If you are interested in this kind of games, "Please Love My Computer Game" is his absolutely wonderful representative.