Average Playtime: 4 hours

Mystik Belle

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About

Being a student of mystical arts is hard work, doubly so if you are Belle MacFae - a freshman student at Hagmore School of Magic. The teachers and the staff are mean, her friends are few, and her grades suck. Worst of all – Belle has a tendency to be at exactly the wrong place at exactly the wrongest time. Like tonight, for example, when she stayed up late to practice her fire magic, but instead got framed for upsetting an ancient ritual. And what better way is there to punish an unlucky first-year student, than to charge her with an impossible task on the worst night of the year? Re-create the Walpurgisnacht Brew, or be expelled, and with all manner of spooks taking over the school, expulsion is starting to sound better by the minute.

Inspired by games like Slightly Magic, Puff in Dragonland, and the Dizzy series, Mystik Belle is a hybrid of a classic point-and-click adventure and a modern metroidvania.



While playing it you can expect to do some of the following:

  • Get hopelessly lost in the massive school building and its surrounding areas.
  • Find items and solve inventory puzzles. Or just clog up your pockets with useless junk.
  • Interact with other inhabitants of Hagmore. Learn clues, help them out, ruin their day with angry flies.
  • Fight through hallways infested by over 60 unique monster types.
  • Defeat 8 bosses.
  • Learn new magical and not-so-magical abilities.
  • Ogle at retina-burningly colorful pixel art.
  • Punch Cthulhu in the face.





  • PLEASE be advised: Mystik Belle is NOT just a metroidvania - it's a true adventure game. You will not get far without having to solve inventory puzzles or talking to people.
  • By default, the game contains some language not suitable for younger kids. A much more kid-friendly E-10 version of the dialogue is included, and can be selected from the options menu.
  • OSx version of the game doesn't support the Steam features like the overlay, achievements and trading cards. I will look for a way to get this sorted out as soon as I can. You can still get the game's internal achievements which will transfer to your Steam achievements once this is fixed.
  • I am temporarily unable to update the Mac version of the game due to changes to OSX and introduction of mandatory developer fees. I will resume Mac updates once I have the money to pay Apple their ransom.
  • Linux version of the game appears to only reliably support the Xbox 360 controller. This is a known issue of all GameMaker Studio games. More information regarding it can be found here.

Release date
Developer
Last Dimension
,
WayForward Technologies
Publisher
Last Dimension
Age rating
10+ Everyone 10+
Website
http://darkfalzx.blogspot.com/p/mystik-belle.html

System requirements for macOS

Minimum:
  • OS: OS X 10.9.5
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Storage: 30 MB available space

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04
  • Processor: Intel Atom 230
  • Memory: 512 MB RAM
  • Graphics: Intel 945 Express
  • Storage: 25 MB available space

System requirements for PC

Minimum:
  • OS: Windows XP SP3
  • Processor: Intel Atom 230
  • Memory: 512 MB RAM
  • Graphics: Intel 945 Express
  • DirectX: Version 9.0c
  • Storage: 25 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Xbox Store
PlayStation Store
Steam

Top contributors

accujazz

1 edit
131

Sinkler

1 edit
25
4.35%
Speedrunner
Complete the game under an hour.
5.00%
Respect my authority!
Never leave a room without a hall pass.
8.70%
Respect mah authoritah!
Never leave a room without a hall pass.
20.00%
What did I miss?!
Get the game's "good" ending.
20.00%
Star Pupil
Find the first piece of lore.
view all achievements
20 items

Mystik Belle reviews and comments

Translated by
Microsoft from French
Mystik Belle is an unusual mix of a "Metroid-Vania" and a point'n'click adventure game. We have the right to phases of platform sometimes full-bodied, bosses and monsters to confront through a castle so we perceive the mini map in the form of a rectangle at the top of its screen. The RPG side is quite light: we take levels a force to kill the monsters but we lose experience once dead, here no equipment the rise in level increases your life points and will allow you depending on your level to improve your basic attack. Level adventure game, we collect through the Chateau and these surroundings various objects that we will serve to progress in the adventure to note that the combinations of objects are automatic and that we have a limited inventory (possibility to have a safe or you can storing them in easy mode). But... Mystik Belle is a game that I can not conseiler, the game shows frustrating past the first hour because of the search for objects to use to be able to progress in the game as in an adventure game. We meet with several objects not knowing what to do and we walk in the Castle hoping to find the right object to use on the right NPC. There is far too much to go back, and after a while the death occurs in front of the hordes of enemies and we lose all his experience. Frustration here I am... Between searches of many objects with often ambiguous uses and "Metroid-Vania" simplified, Mystik Belle fails to hang the player will be increasingly frustrated over the hours. The mix could have been interesting but it would have had to simplify the adventure side to the profile of the "Metroid-Vania" and not the opposite. Positives:-old school graphics rather successful, monsters and NPCs rather well made and the effects of lights are successful. -Good old school music. Negative points:-the search for different objects to use is very frustrating because of the lack of legibility of these objects to find (lack of clues about getting certain objects like the scientific book or one has to kill all the monsters for the the fact that the different uses are not always obvious. So we spend his time in circles in the Castle wondering what to do. -Far too many objects to have, it is very bordélic. -Too many monsters on most tables, it's more boring than anything else. -Level design has to review on some tables, too many platforms on the floor to be able to climb, we have lost objects in places not obvious to see or have to retype a platform phase because we did not fall on the good side on the table of the side...-I will have b loved that the game is more dirigiste and clear about the goals, we often find yourself not know what to do. -I had a pretty annoying bug at the levels of the moving platforms or my personanges could no longer jump once on.
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