Translated by
Microsoft from French
Microsoft from French
Mystik Belle is an unusual mix of a "Metroid-Vania" and a point'n'click adventure game.
We have the right to phases of platform sometimes full-bodied, bosses and monsters to confront through a castle so we perceive the mini map in the form of a rectangle at the top of its screen. The RPG side is quite light: we take levels a force to kill the monsters but we lose experience once dead, here no equipment the rise in level increases your life points and will allow you depending on your level to improve your basic attack.
Level adventure game, we collect through the Chateau and these surroundings various objects that we will serve to progress in the adventure to note that the combinations of objects are automatic and that we have a limited inventory (possibility to have a safe or you can storing them in easy mode).
But... Mystik Belle is a game that I can not conseiler, the game shows frustrating past the first hour because of the search for objects to use to be able to progress in the game as in an adventure game. We meet with several objects not knowing what to do and we walk in the Castle hoping to find the right object to use on the right NPC. There is far too much to go back, and after a while the death occurs in front of the hordes of enemies and we lose all his experience. Frustration here I am...
Between searches of many objects with often ambiguous uses and "Metroid-Vania" simplified, Mystik Belle fails to hang the player will be increasingly frustrated over the hours. The mix could have been interesting but it would have had to simplify the adventure side to the profile of the "Metroid-Vania" and not the opposite.
Positives:-old school graphics rather successful, monsters and NPCs rather well made and the effects of lights are successful.
-Good old school music.
Negative points:-the search for different objects to use is very frustrating because of the lack of legibility of these objects to find (lack of clues about getting certain objects like the scientific book or one has to kill all the monsters for the the fact that the different uses are not always obvious. So we spend his time in circles in the Castle wondering what to do.
-Far too many objects to have, it is very bordélic.
-Too many monsters on most tables, it's more boring than anything else.
-Level design has to review on some tables, too many platforms on the floor to be able to climb, we have lost objects in places not obvious to see or have to retype a platform phase because we did not fall on the good side on the table of the side...-I will have b loved that the game is more dirigiste and clear about the goals, we often find yourself not know what to do.
-I had a pretty annoying bug at the levels of the moving platforms or my personanges could no longer jump once on.