Mythic Realms
About
What is Mythic Realms-
It is an RPG game similar to that of traditional tabletop games with one exception, the entire game is a Create your based system in where you and your friends create the items while in-game. Then with the help of your imagination, you would type out your moves (similar to that of traditional RP) with an action menu to act like a gm and tell you if you succeeded or failed.
Why Play Mythic Realms-
This game is fully customizable that you could create stories for other games or make your gameplay into a book (or submit your gameplay on your popular story web page). Simply choose on the main menu what you want to export (the story, chat logs, actions, Player Information) And the game will create your file based on your saved data.
When Will Mythic Realms Be Playable-
At the moment I am the sole creator, so it will take a bit of time to flush everything out and fix all the bugs thus far, But the game is in its testing stages so a lot of things are still pending, but manual input and small calculations are done and ready to play. The only thing not finished is actions.
How Can you Help?-
Raise awareness of my game!! lol, I'm always looking for people to help out and share ideas with. If you would like to volunteer to be a part of the creative process let me know!
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Update Version 0.2.6.8
0.2.6.8 Has completely altered the game book pages to a more pleasing look, I go further in detail with this in the discord but essentially the text shown in the book has been changed to show a more proper format when the player is not editing the page. In previous versions the text was fixed in a sequential order of name, world time, foreground text, background text, rp text and finally action text. Now you can change that order as you see fit per page created. So if you need the foreground text after the rp text, you can. Map info has been added to the game, displaying nearby items, map settings, action text, and editor records. The rename and delete editor records have been fixed and will now display a review of all items changed to reflect the new modifications. Quests are now possible in the character creator.
Proficiencies has been updated to accept points in a more familiar manor. the old manual input is still there for the character creator but the proficiencies hud is a great alternative.
This update removes 3d objects for now saving space, the total size of the game has been reduced to 512mb from its previous 3.1gb. In the future i hope to have a slimmer version of the 3d side, or have multiple dlcs with alternative themes.
There are a few bugs found in creating the video for this update, But a lot of the functions are there and available.
Future updates will be to fix the bugs with the selections. it seems each time i add new variables to it, the old ones loose their way in the code. Once that is fixed up, ill be adding a rotate function to the menus for those wishing to play in single-player mode with multiple people using a table with a tv in it. I've been very interested in seeing this game be used wide scale without the use of the game book. It all depends on the players preferences of course. After that will be multiple huds, i want the ability to look at one character while also manipulating another. With the table idea i also want to slim the map down into the world info hud, so you can move the map around at will and rest your figurines on the space given.
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For the latest releases visit the patreon page and get access to the early builds
https://www.patreon.com/OtterlyGames
Visit us on the discord server where you can engage with me the creator as well as the fans of Mythic Realms
https://discord.gg/C64HKuzAjv
Want to see more?!
Check me out on twitch as I code the game and see features not implemented in the public releases! (not always streaming so follow me!)
https://www.twitch.tv/otterlygames
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Update Logs
V 0.2.6.8
~Set the default world to update the date based on current date-time settings for a new game
~Fixed rename/ remove log not showing.
~Fixed rename/ remove for all reference items, all items referenced should now change to the new name
~Added Quests to the character creator. You can add and edit quests now including changing status and additional info
~Added horizontal scrolling to the character creator
~Remade pages to include chapters and set new orders as well as change the overall layout.
~Added categories to pages, depending on what they have will determine what the page is.
~Added action page text to a character location change
~Added world time change to pages
~Added Inventory Add and remove to action text
~Added bought proficiency points to actions text
~Fixed player creator add proficiencies and stats
~Fixed refresh resetting sounds
~Added Map Info to the main hud, players can now see items nearby, see actions info, and map settings
~Added settings to the gamebook
~Added warning for 3d items
~Removed Overworld info from game settings
~Added overworld structure as a standalone setting the game editor
~Added time to the overworld
~Changed World Advance time, calculate time and date text to accommodate for the overworld settings
~Added DLC compatibility for future builds on new and load game
~Fixed sounds not resetting on character card select and set
~Changed overworld structure to have multiple in-game editors
~Added hidden function to the game editor's owner name on a new item.
~Removed tutorial restrictions, now you can click buttons while the tutorial is shown
~Added location demand editor to the game editor for overworld, world, locations, and buildings
~Added the option in the game editor to remove lunar calendar in world and overworld
~Fixed visibility in the game editor for critical fail and critical success
~Fixed Abilities and spells in the editor. Saving these items will no longer create duplicates.
~Fixed proficiency hud for buying abilities, items will now display
~Set enter and exit location as a function. Instead of relying on existing data, the system will reget the locations attached to the current and next locations.
~Added refresh to location demands
~Added success value to taxed items, now you can have items with conditions, decay, and durability that are equal to, greater than, or less than the value specified. So items that are better or worst than the item on hand may be taxed differently instead of exact numbers.
~Added refresh to Character creator new character info
~Added additional info to the new character.
~Added auto Info Calculate for races, classes, and beast forms for character stats and restrictions. They will add the restrictions and values associated with their class race and beast form.
~Added auto owner recognition for items in-game editor, they will now display appropriate categories for each selected item category
~Added stat, natural tolerance, Skill, And magical class points to stat changes in the editor.
~Added natural tolerance points to the character creator
~Added Default Attributes and proficiencies to new characters on creation.
~Added attributes to proficiencies tab
~added back button to proficiencies and changed layout to be wrap box instead of scroll
~Added option in the game editor for default items for proficiency and attributes
~Fixed Date Time adding the 0 to time and day
~Reworked proficiencies tab to account for the new variables. Now proficiencies work as they should. unlike character creator, this tab now requires points to upgrade items.
~Added default location for new characters. They will now go to the first overworld in their list at the coordinates specified by the world start-tag
~Fixed missing variables for default items in all default races and classes
~Added language points to the player creator and editor stat changes. The proficiency tab now recognizes these points
~Added option to use proficiency tab instead of the character creator. Now character creator attributes and proficiencies are advanced settings as they do not use points.
~Added secondary dialogue for foreground and background chat.
~Renamed chat from predicate to subject
~Removed 3d objects to save space (will be added back in the future)