Average Playtime: 2 hours


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Chase after Moby Dick, and live through the Golden Age of American whaling in this seafaring strategy game. Set sail around the world, manage your ship and crew, and live Ishmael's story, the sole survivor of the Pequod, a few years after the events narrated by Herman Melville in his masterpiece. Set sail and explore the seas Set sail around the world, visit cities, and increase your prestige by hunting whales, landing jobs, and searching for new adventures. Be the captain you want to be Develop your character in true RPG fashion, by increasing your stats, choosing your reactions, and developing your seafaring skills. Manage your ship and crew Hire and manage your crew, give them tasks on your ship, and improve your ship with new compartments, expanding your ship's capabilities. Experience the Golden Age of whaling Experience more than a thousand unique events tailored around your choices—and face the results of your actions. Hunt whales and fight pirates Discover new whaling areas, hunt whales for blubber, and protect your ship from pirates using a turn-based combat system. Chase after Moby Dick Follow an original story line and complete quests to unveil the secrets behind Moby Dick and dissolve Ahab’s curse.
Release date
Jan 17, 2018
Picaresque Studio
Fish Eagle
Age rating
Not rated

System requirements for PC

7 / 8 / 10
Processor: 2 Ghz or more
Memory: 4 GB RAM
Graphics: DirectX 9.0c compatible
DirectX: Version 9.0c
Hard Drive Space: 1000 MB
Sound Card: DirectX 9.0c compatible
Mouse, Keyboard
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Last Modified: Aug 28, 2019

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Nantucket reviews and comments

Translated by
Microsoft from Deutsch
Product received for free Absolut unique strategy game set in the Heyday of Whalers. Innovative, with great Gameplay and the Love that has been put into the Project, deepens at all Corners and Ends. On the Worldmap, we move in Real time as the Battles take place in turn-based Form. Ship Upgrades, Whale Bubbles as the Main Source Of income and lots of great whaling chants, all With them. But as Pictures always say more than a Thousand Words, here a little Insight, connected with deepest thanks to the Picaresque Studio, who provided me with the key even before Release for my little Channel! https://www.youtube.com/watch?v=64CnTPjlW3U Have Fun!
Translated by
Microsoft from Deutsch
Picaresque Studios have made a nice ' little ' game here. As a Cheesemaker 'n of an Election Catcher, One takes care of crew management, expansion of the Ship, does Side tasks and slaughters whales in turn-based, tactical Fights. Sometimes Pirate socks. All this in a manageable Setting and fun and motivating (Attention: Risk Of Addiction!). Not with too much Depth, just nice to relax holiday Evening gaming. The usual Playing Time is likely to be 10-20h. Even if you get more Game Time for the Money elsewhere, I can absolutely recommend Nantucket. P.S. The Game offers the Opportunity to play with Permadeath; Those who stand on Achievements will not get past them. Once you understand the Course and Tactics in the Fights and proceed a bit carefully, that is easily feasible.
Translated by
Microsoft from Deutsch
Nantucket captures the Time of Whaling, in my Opinion, just great! The coherent Chantys, the Narrows of the Tampers, the comic-like graphic Implementation ... All of this has been really successful and makes a lot of Whimsy, especially at the Start of the Game. One discovers new Whaling Areas, does Courier rides or tracks out well-crafted Ships. On the high Seas, Random Events provide variety, often at the Very beginning of the Game tricky decisions have to be made, which then also likes to lead to the early Death of the Crew. Supplies must be planned and the Selection and Composition of the Crew also wants to be well considered. Improvements to the Ship are Also possible. The Combat System works perfectly by playing brisk, thoughtful Cards. So far, so coherent. Unfortunately, the Orders are quite quickly residing and also the Special Missions are just too fast too easy. Right soon after the Initial Phase (after about 1 Hour) you can already afford with some Skill the biggest Boat and Do all The problems and fights with the left. Due to the increasing number of known Whaling Areas, dsa Money no longer plays a Role quite soon, so that one only chases the (rather chew) main Mission, which is also not a Problem. So the Game, despite its undeniable Strengths, unfortunately does not offer enough Incentive to captivate, even the Replayability is very low. Almost 10 Hours of Content is just under too little at Full Price, but Nantucket can definitely pay off in The sale!!
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