Necroncide Arena [PT2]

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About

Necroncide Arena is a turn-based tactical shooter where two players engage as the Forsaken, a liberation army or Optio Tertia, a foreign intelligence paramilitary in an arena duel to secure control of the Necron, a mutant born of flesh and metal developed by the mysterious Sol Biotechnica corporation in the wastelands of a late 21st century penal colony!

Features:

4 Playable Characters:  Shadow, Infiltrator, Savage and the X3 Necron!

A fully redesigned map with two levels of verticality, health pickups, three lane map flow with flanking routes and vertical teleportions for The Infiltrator's tactical ability!

A brand new targeting system that moves Necroncide Arena's combat away from a tradition third-person shooter style to a more strategy based one!

Gameplay:

Necroncide Arena's current build features an objective driven PvP gamemode. Each team can choose to engage one another or look for a white and red POD that spawns in a random place on the map. The first team to deplete the pod's hp (set at 300 by default) gains control of the NECRON inside (who will spawn will only as much hp as the total damage the freeing team dealt to the pod). The necron acts as a 4th player on the team with enhanced vertical and horizontal movement! The two teams (the MUTANT TEAM and the EXFIL TEAM) now have two separate objectives: The mutant team must eliminate the exfil team to win the game. The exfil team must first defeat the mutant whereupon an exfil location will appear at the site's exit. The exfil team must successfully make it to that location with at least one team member alive to win the game.

Meet the Developers!

The game will require one more quarter (10 week cycle at UCI) to complete, and we envision a much more polished combat system, cutscenes, re-envisioned POI on the map, fully realized hero abilities for all characters and better animations to complement all of that!

The game development is lead by Alex Puh (aka Lex Machina) in association with VGDC at UCI.

MEET THE TEAM!ROLE(S):Alex Puh3D Art, Programming, UI, Animations*

Tyler (TK) KaplanProgramming

Grant ReedProgramming

Duncan FuProgramming

Estey BolingUI Art

Gian-Paolo von RudenMusic**

*  Mutant animations only, additional character animations attrib. to Adobe Mixamo.

** Ingame music only. Main menu soundtrack attrib. to Dark Fantasy Studio and licensed and remixed by Alex Puh.

*** List is only consistent with team members from Q2. Check out the original page for the Q1 PT and for info on former team members. 

Contact: Mechwolf#0770 via Discord for questions and feedback!

Software used: Unity Game Engine, Autodesk Maya, Adobe Substance Painter, Visual Studio, Audacity, Adobe Mixamo, Adobe Photoshop, Procreate

Platforms
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Developer
Mechwolf
Age rating
Not rated

System requirements for PC

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Last Modified: Dec 3, 2021

Where to buy

itch.io