NeonXSZ reviews

Translated by
Microsoft from Russian
How to easily and briefly describe this game? Quiet Letalka-Ubivalka mentally retarded bots, who are in the company of their backwardness guns and comrades (like Us, Sosna). The Idea is cool, the war of factions, and we as free letaki among them, because we can at least to join (the reputation to make good and everything, though at the beginning still in you will be a burn), all things. It is Enough to feel dependence on the AI, which are made by DAMAG and pat it accordingly. Well, by First impressions I leave it, eventually bought for 174 rubles, and knowing that now the same quality, and worse, you can buy for 2k +, the choice is obvious. One pity, this game somehow did not notice judging by the number of reviews.
Translated by
Microsoft from French
Early access review a game full of good ideas; -the look of the different ships is simsympathetic and fully customisable, color and equipment. -the different shells or items change radically the way of playing, one can be faster or armored, to be able to spam the missiles or even to install turrets or have a directional shield. It is excelent the number of possible choices is unlimited. -even the color of the level little be changed (the basic color will hurt the eyes in effects......)-it explodes everywhere, especially when the AI is banging on the mouth between factions, it's pretty funny to see and it little degenerate very quickly. Beware a big ugly little be hidden in the mass of explosions and come you one shot.... I love it. -looter the bubules of the killed enemis, it seems banal on paper but in the end Super addictive and gives meaning to the fights. -It is fluid, a Foix the keys well tuned everything responds well, the gameplay is ultra nervous (you can adjust the speed if it is too fast for you)-the itemisation although bordelique, gives the possiblity of "trader" the pieces obscelete or buy upgrades incomplete. It is very ingeniously implemented because the purchase of a 90% item completed will be moin dear than that only at 50% which implies choices to make to spend. on the other hand here are the details that I did not like:-the level design, is really too simple and it is always the same to a few variations Pres, pity we would love to discover other "biomes" while progressing in the game. -the arenes are not Super inspired, it was more a chore than a challenge for me. -not enough different missions, a main frame would have been a plus. In short we have fun on this early access. I do not know if I could play 100 hours on the other hand, because of the repetitiveness of the levels.
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