Average Playtime: 1 hour


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When Flynn was first sucked into the totally unfamiliar alien landscape of Tron, his world and everything he knew was turned upside down. Nothing made sense for him anymore. The rules of life had changed. He had no idea how anything worked, how he would survive, or how he might escape. Welcome to our take on that concept, NeonXSZ.

In NeonXSZ, even normal gaming conventions and rules break down. This new world is initially bewildering, cruel and unforgiving. If you expect it to hold your hand through a tutorial and then spoon feed appropriately leveled enemies in your direction then you are in for a harsh awakening. There's nobody to tell you what to do here - nobody to guide you - and the moment you try to fall back on what you've learned while playing other games you will die.

We wanted to bring gamers a totally fresh gaming experience and move far away from traditional game mechanics. To survive, you will need to be smart, stay alert, play safe, and explore this strange new frontier in order to understand and uncover it's depth, mysteries and secrets.

You are a glitch in the system; an anomaly. If you have any hope of escape you will need to blend in and gain power. Eventually, if you have what it takes, you will journey deep into the very heart of the machine and ultimately meet the Gatekeeper. If you can defeat his challenges you might even escape, but we doubt it. Nobody has ever escaped. (Addendum: The legendary 'swstar' was the first and only known user to escape.)

What is it like to play?
The core gameplay revolves around zero-gravity, high-speed, spaceship dogfighting. Think jet fighters with the ability to turn on a dime and strafe in all directions. Dig deep enough, and you'll be able to create anything from blisteringly fast fighters to slow, heavy, tank like destroyers and specialize them with hundreds of lootable upgrades.

You might choose to dominate the open-world or progress through dozens of ever more challenging arenas. Either way, it will be a personal journey of experimentation and discovery.

NeonXSZ features 100+ hours of gameplay and content set within a completely open-world populated with nearly one thousand persistent enemies from four warring factions, each with unique procedurally generated artificial intelligence and skill.

Loot, buy and sell hundreds of upgrades and gadgets and use them to specialize dozens of ships to suit your preferred play-style.

Test your strength in dozens of hand crafted Challenge Arenas with remarkably agile, physics-based, ship controls and combat.

  • Highly customizable:
    Manually tweak everything from enemy intelligence, skill, and damage through to the look of your ship and even the look of the world around you.
    Slow everything down with a game-speed slider that allows players of every skill level to enjoy the game. It's like permanent bullet time for those that need it.

  • Real Loot:
    Kill a hostile and it will drop parts for every piece of equipment it has installed, not random loot. This means that defeating a higher level enemy guarantees it will drop higher level predictable loot.

    If you see it, you can loot it, fly it, and use it.

Release date
Intravenous Software
None - Independent
Age rating
Not rated

System requirements for Linux

  • OS: Ubuntu 10.10 or later (see below)
  • Processor: 1.8Ghz
  • Memory: 1 GB RAM
  • Graphics: Geforce 210, 9600GT or better. Radeon HD 3670 or better.
  • Storage: 450 MB available space
  • Additional Notes: Mouse and Keyboard (Ubuntu is recommended but so far there has been no issues reported with other Distros)
  • OS: Ubuntu 10.10 or later (see below)
  • Processor: 3Ghz
  • Memory: 2 GB RAM
  • Graphics: Geforce 9800GTX+ / GTS 240, Radeon HD 4830 / HD 6800M, Intel HD4000
  • Storage: 450 MB available space

System requirements for macOS

  • OS: OS X 10.7 or later
  • Processor: 2Ghz
  • Memory: 2 GB RAM
  • Graphics: 256 MB NVidia or ATI graphics card
  • Storage: 450 MB available space
  • Additional Notes: Mouse and Keyboard

System requirements for PC

  • OS: Windows XP \ Vista \ 32 or 64bit
  • Processor: 1.8 Ghz single core
  • Memory: 2 GB RAM
  • Graphics: 256 MB Direct X 9.0c compliant video card
  • DirectX: Version 9.0c
  • Storage: 450 MB available space
  • Additional Notes: Mouse and Keyboard (Xbox 360 Controllers supported but not recommended)
  • OS: Windows Vista, Windows 7,8,10 (32 or 64bit)
  • Processor: 2.6Ghz dual core
  • Memory: 4 GB RAM
  • Graphics: Geforce 9800GTX+ / GTS 240, Radeon HD 4830 / HD 6800M, Intel HD4000
  • DirectX: Version 9.0c
  • Storage: 450 MB available space
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Last Modified: Aug 28, 2019

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NeonXSZ reviews and comments

Translated by
Microsoft from Russian
How to easily and briefly describe this game? Quiet Letalka-Ubivalka mentally retarded bots, who are in the company of their backwardness guns and comrades (like Us, Sosna). The Idea is cool, the war of factions, and we as free letaki among them, because we can at least to join (the reputation to make good and everything, though at the beginning still in you will be a burn), all things. It is Enough to feel dependence on the AI, which are made by DAMAG and pat it accordingly. Well, by First impressions I leave it, eventually bought for 174 rubles, and knowing that now the same quality, and worse, you can buy for 2k +, the choice is obvious. One pity, this game somehow did not notice judging by the number of reviews.
Translated by
Microsoft from French
Early access review a game full of good ideas; -the look of the different ships is simsympathetic and fully customisable, color and equipment. -the different shells or items change radically the way of playing, one can be faster or armored, to be able to spam the missiles or even to install turrets or have a directional shield. It is excelent the number of possible choices is unlimited. -even the color of the level little be changed (the basic color will hurt the eyes in effects......)-it explodes everywhere, especially when the AI is banging on the mouth between factions, it's pretty funny to see and it little degenerate very quickly. Beware a big ugly little be hidden in the mass of explosions and come you one shot.... I love it. -looter the bubules of the killed enemis, it seems banal on paper but in the end Super addictive and gives meaning to the fights. -It is fluid, a Foix the keys well tuned everything responds well, the gameplay is ultra nervous (you can adjust the speed if it is too fast for you)-the itemisation although bordelique, gives the possiblity of "trader" the pieces obscelete or buy upgrades incomplete. It is very ingeniously implemented because the purchase of a 90% item completed will be moin dear than that only at 50% which implies choices to make to spend. on the other hand here are the details that I did not like:-the level design, is really too simple and it is always the same to a few variations Pres, pity we would love to discover other "biomes" while progressing in the game. -the arenes are not Super inspired, it was more a chore than a challenge for me. -not enough different missions, a main frame would have been a plus. In short we have fun on this early access. I do not know if I could play 100 hours on the other hand, because of the repetitiveness of the levels.
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