Nightingale Downs

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Animals have existed for centuries, eventually forming societies and organizing to protect each other. In Nightingale Downs, you become part of that world. You play a deer, tasked by your clan leader with a most urgent mission: Find and sabotage the plans of a local human settlement, intent on destroying your homeland. Your journey will be long, through dangerous jungles and facing many natural predators. Features: Bright and beautiful 16-bit pixel graphics draw you into the story, with lighting and weather effects. Those who enjoyed SNES-era games will be right at home here! Battle 25 different enemies, many with variable abilities and strengths. Find and use 30 different items, with fights and loot randomized every game. Complete over a dozen side quests, many connecting in some way to the main story. Use the unique Karma system to build your own character, your way. Professionally written, novel-quality storyline, with stirring original music, voice acting and sound to draw you in. Enter the world of Nightingale Downs today!
Release date
Oct 23, 2017
SimProse Studios
SimProse Studios
Age rating
Not rated

System requirements for PC

  • OS: Windows 7 or higher
  • Processor: Pentium Quad Core or higher
  • Memory: 2 GB RAM
  • Graphics: DirectX 9/OpenGL 4.1 capable GPU
  • Storage: 500 MB available space
  • Sound Card: Recommended for music and sound
  • Additional Notes: 1280x720 resolution required, supports gamepad
  • OS: Windows 8 or higher
  • Processor: Core i5 or higher
  • Memory: 4 GB RAM
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Last Modified: Aug 28, 2019

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Nightingale Downs reviews and comments

Translated by
Microsoft from Deutsch
When a Deer plays the Nightingale In October 2017, SimProse Studios released another of their mostly average-rated Games. And to anticipate it, Nightingale Downs is even rather negative for me due to a Variety of inconsistent Things-but by no Means is it one of those numerous Scrap Games on Steam! As the Animals defended the Forest-History, Gameplay We are a stately Deer commissioned by the Colonels to stop the people entering the Forest. So We comb through the 15 Or so screens, do a Pair of other Animals and, amazingly, fight almost exclusively against other Animals to the End, even if contaminated Cows are involved. The promised poetic Narrative of the Whole is achieved only in the Beginning. Playfully, Nightingale Downs revolves around the Karma earned by completing the Tasks, which in turn can be used to Level up your Values in Training to survive in the Fights. However, these are very simple With three Types of Attacks (Hoof Step, Bite or a Station wagon), so I got to the Final Battle with level 5 and hardly elevated Values effortlessly-none of the progress Bars were filled only in the Approach, there was probably more content planned. 16bit sheep, menacing Sounds and poetic Cows-Graphics, Music, Language The Graphics actually look quite nicely made, Retropixel Look with varied landscapes and Areas. The Music, too, manages to create an intense Atmosphere, although it usually plays overly dramatic and somewhat delayed the Actions. The Backstory is set to music in English, but actually kept in a rather poetic Language Style, so I didn't understand all the Words. However, since the Complexity is limited and there are hardly any Texts during the Game anyway, this should not be a Problem-German is not supported in any Way. As the Nightingale whistles into the Forest, so it roars out again-which bothers me All in all I was entertaining the few Minutes of play in all the Average. Then why the skimpy Thumbs down? A Lot of things in the Game are simply not consistent in themselves and you can clearly see that the Initial Idea does not match the finished product. In addition to the Points already mentioned (Animals vs. Animals, although you fight against Humans; not exhausted RPG Levels), it is above all that you realize in the Menu management that everything is designed to lead a party of Game characters and develop to make a Bigger To experience created History; But it stays with the Deer. In addition, suddenly emerging Quest Objects are like a Well that appears at once In the Landscape, only to disappear after Being done and a single interspersed Mini-game (Principle of Stone-scissor paper), which acts like a Foreign Body. And what a worn off, crazy ending looks like, this Screenshot says more than all The words (Spoilers): Other: The Game has five achievements to achieve with the Course Of the Game, none Trading. Exposure is €1.99for about 80 Minutes of Play. Nightingale Down would have had the Potential, with an interesting Story and some nice Ideas, to become a pretty good, if simple, RPG game. However, Numerous Inconsistencies prevent a satisfactory Gaming Experience and make it an unrecommended Purchase for me.
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