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ADOM (Ancient Domains Of Mystery)

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ABOUT ADOM
ADOM (Ancient Domains Of Mystery) is one of the most successful roguelike games ever created, boasting a brilliant mix of story, RPG, exploration, and intensely strategic and flexible combat. The Steam version adds various Deluxe features like achievements, difficulty level customization and various play modes (e.g. a story mode allowing to save and restore games, a weekly challenge game, an exploration mode and more). ADOM has been in development since 1994. In 2012 its development was revitalized with an immensely successful crowdfunding campaign on Indiegogo, now allowing us to offer ADOM both with ASCII and graphical modes enabling you to choose freely.

ADOM is primarily known for being the first roguelike to include vibrant towns, NPC dialog, and quests, but it offers more than just a rich story line in a complex fantasy world:
  • a huge game world with hundreds of locations such as towns, randomized dungeons, elemental temples, graveyards, ancient ruins, towers and other secrets
  • loads of races (dwarves, drakelings, mist elves, hurthlings, orcs, trolls, ratlings and many others) and even more classes (fighters, elementalists, assassins, chaos knights, duelists and much more) allowing for infinite play styles
  • hundreds of monsters and items, many with enhanced random features
  • a corruption system forcing you to balance lust for power with fear of damnation (corruptions slowly transform you into a vile monster but at the same time grant inhuman benefits - most of the time)
  • spells, prayers, mindcraft, alchemy, crafting and more
  • dozens of quests and branching story lines
  • numerous wildly different endings that might alter reality itself (simply drive Chaos away or slay a god or even become an immortal yourself, and others more)!
  • various game modes (story mode to be able to load and save games, challenge mode to face peculiar weekly challenges, exploration mode for a free wand of wishing and more)
  • various customization options (turning hunger off, turning corruption off, modifying monster difficulty or treasure rates)
ABOUT THE ANCIENT DOMAINS OF MYSTERY
Deep in the mountainous ranges of the Drakalor Chain, Chaos has broken through into Ancardia and it's up to you to decide the fate of the entire realm. You control a single character with a wildy varying set of skills, talents, spells and other abilities. Customized equipment makes each race/class combination a very different experience. Explore a mostly randomized underworld, fight monsters, loot treasures and uncover the many secrets lurking in the world of Ancardia.

Join a generation of gamers in playing a remastered version of this classic rogue-like!

With an overhaul of the graphics, music, new playable races and classes, over 400 monsters, tens of thousands of items, crafting, magic, religion, corruption, randomized dungeons and so much more, this reimagined version is one of the most in-depth roguelikes on the planet.

So, come join us as we return to Ancardia and choose your fate.ABOUT ADOM ON STEAM
ADOM on Steam will take ADOM gameplay to the next level by introducing the following features (among others) in the next couple of months:
  • 70+ achievements,
  • game customization features (e.g. turning corruption off, increasing treasure rates adjusting monster lethality),
  • ghost creation and exchange between players - be haunted by dead player characters and try to win their treasures,
  • story mode - save and reload your games,
  • exploration mode - use a wand of wishes to discover completely new sides of the game,
  • challenge mode - try to score highest under complex conditions in weekly challenge games,
  • shared and global highscores (TBD),
  • point-based character generation (TBD),
  • star sign selection (TBD),
  • cloud based save files and so much more (TBD).
THE FUTURE OF ADOM
Is ADOM a complete game? Yes, a very complete game. A multitude of endings, varied approaches to game play, thousands of starting combinations and an extensive storyline filled with endless details makes for an extremely satisfying experience that justly positions ADOM as one of the big five foundational roguelike games.

Is ADOM a finished game? No. As long as there is interest in the game we will continue to evolve and enhance it. In this respect ADOM differs from many other games on Steam in the best tradition of roguelike classics: We will continue to add both UI enhancements and new content to the core game in order to make it the most complete RPG ever. Buy once, play forever!
Release date
Jan 1, 1994
Developer
Jochen Terstiege
,
Krzysztof Dycha
,
Lucas Dieguez
,
Thomas Biskup
,
Zeno Rogue
Publisher
Thomas Biskup
Age rating
Not rated
Website
http://www.adom.de

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04 LTS, fully updated
  • Processor: 1 GHz
  • Memory: 512 MB RAM
  • Graphics: 800x600 minimum resolution, OpenGL 2.0 Support
  • Storage: 512 MB available space

System requirements for PC

Minimum:
  • OS: Windows XP, Vista, 7, 8, 10
  • Processor: 1 GHz
  • Memory: 512 MB RAM
  • Graphics: 800x600 minimum resolution
  • DirectX: Version 9.0c
  • Storage: 512 MB available space

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.5.8 or better
  • Processor: 1 GHz
  • Memory: 512 MB RAM
  • Graphics: 800x600 minimum resolution, OpenGL 2.0 Support
  • Storage: 512 MB available space
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Last Modified: Sep 17, 2019

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ADOM (Ancient Domains Of Mystery) reviews and comments

Translated by
Microsoft from Russian
Those who are already familiar with the original game-and so everyone knows. This Review is for those who did not play the original game of Thomas. Right away, this game is not for everyone. In General, it can be divided into two parts. In the Mode "story mode" without having to freeze on a significant part of the complex game mechanic you can try to pass it for the plot. I did not stipulate to try, because even this regime can present surprises. After all, what will help you save/download if you banal can not kill the enemy because your hero is too weak? The history Mode here is rather a mode of learning than a really simple mode where you can pass the game for history. Hence the main and perhaps the only disadvantage of the game-high complexity. YES, the game requires you to think about their actions and decisions, and most importantly-do not risk anything for nothing. Second mode? Real hardcore, where 90% of the characters die in the first village, because, as in life, to climb one on the caves and wild lands is extremely dangerous. There are no concessions to The player-rocked only the skill of owning swords? And here is A Rusty monster who ate your last sword and spit out the stub. And here would you at least a little skill of possession of clubs, batted it already by this wooden baton that carry about stock and would keep the sword intact. In This perhaps the whole point-unplayed modern games, we are accustomed that the game always gives us a chance to spin out that any enemy can be overcome. But not here. In ADOM It is necessary to think ahead of the order of their actions-what to do if I am surrounded? How much do you need to get a proianta to not starve to death on the lower levels of that cave? Is It worth descending to another level if PowerPoints (mana in other games) is zero? If you consider your strategy in advance, a lot becomes easier. Unfortunately, that is what we are lazy To do. So I do not agree with those reviewers who say that the game is a marginal rank. It only seems so, because we (as players) have not made a gram of effort to control this rank. Every time We get used to the pressure of habits and start to play as accustomed in other games-naobum. With a stick of naked rush forward yelling something awkward, and then surprised to discover themselves in the middle of a room stuffed with monsters. Do not drink from puddles if you are not ready to fall into it! Be sure to read the game's nuts, tips newbie, start with the class easier. And think. What will you save? Sticky legs or thick skin? What will you beat The enemies? What if it's not effective? Always soberly assess the risks, do not do unnecessary actions and then you will get an amazing experience, which is able to give not every game.
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