Average Playtime: 2 hours

MidBoss

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About

Kill your enemies, possess their bodies, and take their abilities as your own in this turn-based procedurally generated death labyrinth. You play as the imp, the weakest monster in the dungeon. Tired of being bullied by the other monsters, you set off with your sidekick Mid to descend to the deepest levels of the dungeon, defeat the final boss, and take his place.

MidBoss is easy to pick up and play if you're new to the genre of traditional roguelikes (turn-based strategic RPGs with permadeath), but still has the depth and complexity that veterans expect and enjoy.

Features
  • Possess your enemy and gain their strengths and skills with over 60 unique abilities to discover and learn.
  • Permanent death, if you die your save is gone!
  • Randomized potions every game. Who knows what's in these mystery bottles! (optional)
  • Traps as well as unidentified and cursed items.
  • Dynamic music system that ups the musical excitement when enemies are about.
  • Quick Play mode for shorter, more condensed play sessions.
  • Custom Games so you can play the game exactly the way you want to.
  • Shareable death cards document your run and how it ended. Load these in the game for stats or to play using the same seed and settings. Customize your cards with unlockable themes!
  • Spend death cards to start your next run with items you had when you died.
  • Beat the game and get a special card which unlocks a new game+ mode. Start over with your items, abilities, or both!
  • Lots of crates, chests, and other containers to pillage. Find the royal chest that spawns on every floor for extra sweet loot!
  • Playable with mouse and/or keyboard. Pick whatever control scheme you like!
  • Color-blind modes, optional high contrast font, and adjustable brightness.
  • Multiple monitor support and borderless windowed fullscreen.
  • 12 retro mode filters to find and unlock.
  • Cratefish.
Platforms
Release date
Developer
Kitsune Games
Publisher
Kitsune Games
Age rating
Not rated
Website
http://midboss.net/

System requirements for Linux

Minimum:
  • OS: glibc 2.17+, 32/64-bit. S3TC support is NOT required.
  • Processor: Dual Core 2.0 GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 300 MB available space

System requirements for macOS

Minimum:
  • OS: Lion 10.7.5, latest macOS release strongly recommended
  • Processor: Dual Core 2.0 GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 300 MB available space

System requirements for PC

Minimum:
  • OS: Windows XP (Service Pack 3)
  • Processor: Dual Core 2.0 GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 300 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

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MidBoss reviews and comments

Translated by
Microsoft from French
Product received for free Midboss is a mix of Dungeon crawler and rogue with the elements associated with it today, namely Dungeon generation and permanent death. The player directs a particularly weak IMP who will try to improve thanks to his power: take control of his defeated opponents to gain their abilities. In-game, it's moving case by dynamic box. Attacking or moving count for an action and our opponents also spend their action at the same time as us according to a speed-dependent order of precedence. The main mechanics are to be able to take the body of the enemy that we will defeat, starting with a simple rat, and up to more imposing and powerful creatures. Transformed, our character will gain a lot of active and passive abilities of the creature. From there, two types of experience come into play: the experience of the IMP with a fairly simple statistics system on 4 themes, and the experience of the monster that one controls, which can be seen as a mastery. The more enemies we kill with the possessed creature, the more abilities will be unlocked. For example, the vampire bat can offer vampirism, a remote attack or a passive Dodge. This way we can make his market on the monsters by linking the transformations. Switching from Monster to IMP and vice versa is one of the main ways to recover from life, so it will be important to often control a creature. In the form of a diablotin, one can then "equip" the powers of a creature controlled in the past. At the beginning of the game for example, we will have the abilities of diablotin, those of rats and those of the bat simultaneously allowing to continue to use the powers of the besitoles previously encountered. So in the course of the game, we will "farmer" the creatures that interest us to have abilities and to improve overall our level. To get out, we will collect in a classic way weapons/protections that we can equip to better fit with a system of usual rarity (common, rare...). The last point is that death is permanent and loses everything related to the experience of the IMP or monsters. On the other hand, a death card will keep the equipment that we had in the game as a kind of Pantheon. This will allow us during a new game to take one and only one object/equipment associated with the card. For example, we can recover the Super sword from the part associated with the map to help restart. And if several dead cards are stored (you don't have to consume it at the beginning of the game), you can recover several devices to make a "big" attempt to progress in the dungeons. It's pretty neat but obviously each card can only be used once. I liked the concept of Midboss for the 2 hours I played (for lack of time). The customization of skills is pretty neat and renews the parties a lot and one takes the habit of owning the monsters that we want to try to hold as long as possible. Equipment with no pre-requisites, being able to ship those of the previous parts is really handy and allows to approach the attempts otherwise. The game is not necessarily simple and the monsters can sometimes hurt us enough if we aggro them without completing them because they chase us after. I had a good time on the game, to see if over time it does not become a little too repetitive because we start again. I made a video presentation of the game, if ever: https://www.youtube.com/watch?v=2YmjMpVUoB4
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