Average Playtime: 4 hours

Ninja Stealth 2

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About

The Game:
  • 38 new levels to explore
  • The final part of the story
  • New puzzles
  • 2 different endings, your choices will decide which one you will see!
  • And a radioactive dog as your friend...
Platforms
Genre
Release date
Developer
SC Jogos
Publisher
SC Jogos
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows® XP or higher
  • Processor: 1.6 GHz or higher
  • Memory: 512 MB RAM
  • Graphics: Integrated Graphics
  • Storage: 200 MB available space
  • Sound Card: Integrated
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Last Modified: Jan 6, 2024

Where to buy

Steam

Top contributors

Sinkler

1 edit
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Ninja Stealth 2 reviews and comments

Translated by
Microsoft from Russian
Bought the game for cards, but for some reason decided to try. Passed in just an hour, and then passed the second time to get all the achievements. After passing there is a feeling that has passed just one location and should be a continuation, but alas.. I Hope there will be a sequel! Pros: 1. Not annoying game.. The Game is not stretched and has a logical end, no need to "make" itself to reach the end of 2. Interesting Puzzles Having hints on the map, to be attentive 3. There is a small but branching by story Cons: 1. No as such animation impact. 2. No choice of attacks (there is only an ordinary attack) 3. No variety of opponents P.S. After passing this game played in the first part, they are absolutely different, as for the external characteristics and opportunities, as for me, this part is much more interesting. P.P.S. I think that the name had to be given another, because there is no stelsa, and the game is radically different.
Translated by
Microsoft from Deutsch
"Ninja Stealth 2" is an RPG maker puzzle game. The great thing about "Ninja Stealth 2" is that technically and game mechanically it has virtually pretty much nothing to do with its Predecessor "Ninja Stealth." This does not have to be a Disadvantage per se, due to the weak Quality of the Predecessor. We are-amazingly-a Ninja. In a Building Complex, we have to find Keys and Keycards, solve Small switch Puzzles and defeat a Kind of Supercomputer That keeps any Aliens in oversized Canning Glasses. And we have to defeat in almost every Screen the always exactly same opponent, who of course spawn again when we re-enter the Room. This is so boring and repetetive that you tend to fall asleep during the Fight. In Theory, you can bypass this every-like opponent, who by the way is not a Challenge, but is just annoying. Theoretically, often, he is already with us when we enter the Room. The "Fight" is limited to an attack and every now and then swallow Medicine. You don't need More than that, there aren't more. Not using The possible RPG maker Mechanics so consistently is already a Testament to a particular Laziness. This is also reflected in Scope. In at the latest Three Quarters of An Hour, everyone is likely to be through, without the annoying Fights, the Gameplay gives up perhaps twenty Minutes. And these twenty Minutes work technically, but are above all stride and also backed up with a wonderfully inappropriate Soundtrack that doesn't know what it wants to become. Rating: 4/10 Atmosphere 2/10 Story 5/10 Graphic 3/10 Sound 4/10 Game Mechanics 3/10 Balancing 4/10 Game Pass Conclusion: Liberely cobbled together. 4/10 Overall Rating
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