Average Playtime: 2 hours

Noise

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About

The USSR era is coming to its end – it is 1988.
The radio amateur catches a strange signal that emits incomprehensible noises. It is broadcast around the clock and only sometimes a human voice makes its way through the air. However, it is impossible to make out what the person is saying. The most mysterious thing, though, is related to the fact that according to the maps the place the signal is coming from does not exist. As a main character, you will have to uncover terrifying secrets about this enigmatic signal.
There is no weapon in the game. The protagonist does not know how to handle it. The most useful thing you have is a radio. With its help you can understand what is happening in this place. You choose the radio wave on your own in order to catch the desired signal, contact people, or simply listen to the radio of the USSR. There are a lot of moments in the game related to the use of the radio.

The story in Noise is not a typical faceless horror. We'd like to tell you an interesting yet sinister story in Stephen King's manner. The story will be rendered through conversations and thoughts of the protagonist as well as through the study of locations. Some details of the story can remain unnoticed if you don't study the locations carefully. The story is set in the USSR which gives it a peculiar flair.
The main antagonist of the story is the creature which is constantly wandering around, exploring the location the same way you do. It hunts you and reacts to your actions. If you turn on the light or use a flashlight, the creature will go and check what is happening. You need to try hard to hide from it because you cannot kill it. The creature sees nothing in the dark, so sometimes it will be enough to simply turn off the light and wait for a while.
The creature emits radio waves, so you can track it with your radio. We tried to implement the artificial intelligence system in the game, being inspired by the monster from the Alien film and game.
The creature is important to the story. It is no less important than the protagonist.
Platforms
Release date
Developer
Talentplace
Publisher
Talentplace
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64bit versions only)
  • Processor: 1.9ghz Intel i5-equivalent processor or higher
  • Memory: 6 GB RAM
  • Graphics: Onboard or dedicated graphics accelerator with 1GB+ of video RAM
  • DirectX: Version 9.0
  • Storage: 4 GB available space
  • Sound Card: DirectX® Compatible
Recommended:
  • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64bit versions only)
  • Processor: Intel Core i5 3470 @ 3.2 GHz, AMD FX 8120 @ 3.9 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 780 or AMD R9 390
  • DirectX: Version 9.0
  • Storage: 4 GB available space
  • Sound Card: DirectX® Compatible
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Last Modified: Dec 10, 2022

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Steam

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Conversation from the future
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Noise reviews and comments

Translated by
Microsoft from Russian
Early Access Review So friends... After a long departure from the word Skimer I'll write this review. Noise is interesting and unusual in my opinion a kind of horror, in which, of course, there are many pluses, but there are also minus. And Now let's learn more about the Gameplay without any more. We are introduced to training and at our disposal are not so many keys: movement, jump, run and kind of a seat, I do not remember, I'm sorry for such a mistake. The Most standard set of player in horror. Training is also fast and easy to digest. And Then there are things that were interesting to me, but then somehow got bored and started to annoy. 1) It's a radio. Yes, it's cool that with the help of the radio we catch various signals, tuned to their frequency (listen to the anthem of the USSR. I even completely sang it and let the tear) etc. on the list, but... That'S somewhere to 7 already such a temporary fault begins to be asked to look for this frequency. Seriously. 2) Long, so call it entry. Especially hard for me, a man who is not so strong in horror. If I see a game marked "horror", I begin to strain from the beginning, waiting everywhere to catch skimak, to see the murderer, the monster and further on the punch. It's not Here. The introduction and the tie-up is Very long. In the climax, when we need to save Nicholas becomes a little crooked from the change of scenery, and then, and then the monster. I'll write About it separately. I will not be able to say Anything about the ending, because I just started to play scary. If I pass the game, I will definitely finish the necessary, my dear reader and developers, information. And yet somehow so... As for The atmosphere and music. Well... The Music here is one: it is "Union of indestructible, republics of free...". Personally, I liked it, I smiled and, as described above, sang in a voice. I don't regret anything. And about the atmosphere... Well done. At least I did not find anything that did not fit to the 80th year, except for one thing... Flag! He just got me out of the mess. If This was done deliberately, I take my words back, but if it is really a mistake, then... It is fiasco, as the red cloth with yellow stars and a sickle with a hammer, and I can distinguish from the Russian tricolor. Oh, come on. And in the rest: old companies, Tube TV, posters Vysotsky, Beatles, etc... And the most important thing is, of course, the carpet on the wall. When you go to the climax, it becomes crooked, especially when you "hide" from the monster. It is a Pity that the first time kills... It's Touchy. Here on the whole is good, but as we see there is also a trouble Voiced. Since this game was created by the Russians, then, of course, their fellows they do not deprived Russian language and voice, the truth with the last again trouble. Guys just don't flirt. The protagonist is a lifeless, but his voice is very pleasant. Some comrades really tried to manipulate intonation and timbre and they did well, but... Why it was impossible to change places. So... Let's summarize. If I see Russian developers, I automatically tell them "Malatza". The guys Got to carry out their idea: The game came out as they wanted to holding some time in suspense, mysterious. You unwittingly begin to be interested in the place in which you brought the feet of Sanka (the name of our hero). Not much I have seen Russian developers who have released their project is not at the level of flash in the browser, but still Games with a capital letter. We we stamp forward slowly and confidently. They certainly have Mistakes. I described them above, but still. I don't feel like I'm playing another flash game from the browser. I feel like I'm playing some kind of horror, full-fledged. I Put the guys 7 posters Vladimir Vysotsky of 10
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