Average Playtime: 2 hours

Noitu Love 2: Devolution

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About

A century after the legendary boy Noitu Love saved the world from the evil Darns, they rise again, but in a chaos of time-bending mayhem! Now it's up to the new hero of the Peacekeepers, Xoda Rap, to save the world.



Fight the massive hordes of the Darns as Xoda Rap in this time-bending retro arcade adventure, a main category finalist at IGF 2008. Noitu Love 2 Devolution makes original use of mouse input to further streamline the flow of classic gameplay. Fight your way through seven different stages and unlock more, different ways to play them again. Every stage features new tactics and several boss battles. The game is made to appeal to old fans and also new players in the genre as it offers challenges for all levels.Key features
  • Unique mouse controlled gameplay
  • Super fast action made possible through controls
  • Huge and inventive bosses
  • All 7 levels are packed with unique challenges and situations
  • Inspired by classic arcade action games
  • 3 different difficulty settings
  • 3 unlockable modes that significantly change the game
Platforms
Metascore
80
Release date
Developer
Joakim Sandberg
Publisher
Joakim Sandberg
Age rating
Not rated
Website
http://www.konjak.org

System requirements for PC

Minimum:
  • OS: Windows 98
  • Processor: 1 GHz
  • Memory: 500 MB RAM
  • Graphics: Any system capable of software rendering
  • DirectX®: 5.0
  • Hard Drive: 15 MB HD space
Recommended:
  • OS: Windows XP
  • Processor: 2 GHz
  • Memory: 1 GB RAM
  • Graphics: Any system capable of software rendering
  • DirectX®: 5.0
  • Hard Drive: 15 MB HD space
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Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
42
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Noitu Love 2: Devolution reviews and comments

Translated by
Microsoft from Russian
Verdict Looking for a good platformer? Then you're obviously not at the right place. Objective Assessment-29/100 Subjective Assessment-a complete slag of the Game interest In the story-a vague story about the conquered world of robots and boy, which gives them a llyley, causes only irritation and desire to rewind the rollers. The gameplay Itself is a linear race with crowds of constantly dormant enemies. Killing them is not a massacre, still reborn countless crowds. Ran over, jumped over, went on. No Secrets, no caches, no weapons, no pumping. The Hero is trained only a couple of special strikes, which are still no sense. The Gameplay boils down to the purposeless spontaneous clilling of enemies. As they are catastrophically many, each blow achieves the goal. No strategy-Just clats-Clac-Clac... Interest is only bosses and mini-bosses, there are plenty of them. Some just, some require a certain approach, although they do not represent a significant complexity-just make some variety in the boring process. Graphics and design Pixel graphics are bright and neat. But The design can be characterized by one word "no". The Backgrounds are diverse but unremarkable. As enemies are robots in all manifestations-simple robots, one-eyed, ninja, flying, robots-octopus... And here for a change Pripleli death with a scythe... Original? No. If from the full lawlessness, created on the screen in Metal Slug, sneaks up to tears, then the fog of chaos causes bewilderment-not stylish, not funny. There is no zest, everything looks very fresh. Music of Tyntz-Tyntz-Tyntz-Tyntz-Tynz-Tntz-off. The Soup will not endure so long. The Implementation in technical terms is bad. Very bad. Windowed mode without the possibility to switch to the full screen, without the possibility to minimize the window, move or remove to the second plan (yes, tick in the options there, but it does not work). About the existence of the controller the authors of the game did not hear, and the keyboard + mouse for Akkrad is equal to the rope + soap. In addition, the management is often unresponsive, poorly reacts to double clicks, and the game is reduced to chaotic clicks in the calculation that the blow will be inflicted, the benefit of enemies around full. Software bugs are also full. After waking from sleep mode, the control generally reacted through the press. Settings are called by a separate window, and you cannot reassign them from the game. Overlay No, screenshots do not take off... And How do you complete hovering on the battle with the boss at the end of the level? Do you want to play again? There are many Good arcades, very much. So don't waste your time on this soulless craft.
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