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Microsoft from Spain
Microsoft from Spain
A game that follows the shadow of Homeworld, because it follows a structure of ships equal to that of the same, simplistic, without much depth beyond a game, which is too long, also tries to implement, without success the mechanics of Faster Than Light of the Beacons, but by not running from a real threat, you can walk around the sector without a clear goal until you are strong enough for the last mission to be too easy.
Interceptors and bombers are able to end all of them alone, they do not need more, so you normally throw suicide bombers and interceptors to finish with every enemy that OSE confront them, while your corvettes, frigates and ships Supercapitals are dedicated to defending your mother ship and there is nothing, absolutely nothing that can plant them face.
A good proposal executed in a terrible way.
6/10
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Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review Game is built like Homeworld. Camera Control is still in need of optimization, while the Units control in 3D at Homeworld is "identical" from look, but works 100 Times better. Units almost never end up where they should if you want to place them.
Still, just Attack Command and they end up in the right Place. Kurzwei-based Game with 3 Possibilities:-Trade-Distressed Persons (Kill Pirates and receive RU or Ships)-Pirates (Numbers or Fight)-Xenos (Fight)-Another Folk (Numbers or Fight) So Fight, Pay and Trade. Nice built up, but don't skin me out of the Socks just yet.
I also find ship Time Limitation little doof. Enemy comes with so many Ships, there would be few Fighters better.
Hunters and Bombers disassemble Battleships in No time, Battleships almost nothing.
But for the first Throw and Beta Very playable, though far too short. I'm through in 2 Hours and never had to perform an "Emergency jump." There are a Maximum of about 20 Galaxy fields to explore. Here it would have been nicer by Random to produce something and especially Bigger!
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Microsoft from Spain
Microsoft from Spain
Early Access Review Has A lot to improve, a lot of content to add; But the concept that gives this game is quite original.
Basically It's a survival RTS, where your fleet must survive and reach the goal. (Go from Point A to B), of course, the events of the map are random and you have several routes to choose, which make the game very replayable, but, however random the events are quite limited and repetitive (I hope to improve and add Much new content).
The graphics are very showy, they do not stand out, but they do well enough.
The control is sometimes a bit tedious, although apalaudo the decision to put third dimension, being able to move your ships horizontally and vertically throughout the map.
The story is not worthy of a triple A, but fulfills its task, give you a goal, although I would like to inplementaran new species in the future with unique ships that we could control or heroes that could join our fleet.
In General, my opinion is that this game has a lot of potential. I love the concept and I hope it gets very far.
It'S The only game that made me feel with an Admiral Quariano trying to make the flotilla survive:).