NPC Generator for 5e - Foundry VTT Module
About
This module generates NPCs taking the given CR as reference, using a complex mathematical algorithm.
Select the name generator, job, race and CR and it will build an appropriate balanced NPC for the given CR, up to CR 12. Everything already sorted out and ready for use. You can re-build as much as you like using different seeds and it will build different similar NPCs.
Why?
It saves your time and your time is valuable. Design campaigns faster and improvise on the fly.
Stop worrying about sheets, names, and surprise your players!
Content
An application module for Foundry Virtual Tabletop, containing:
- 25 Name Generators
- 17 Races
- 12 Jobs (planned to be 18, +6 spellcasters at least)
FAQ
What is a job?
Its like a class but for NPCs. Its a pseudo-class, a build. Something for the module to use as reference to wich kind of NPC should it build.
What is the seed field?
All NPCs are randomly generated and the seed is the 'starting point' from building a character. From there the build grows into the NPC. If you use the same seed with the same configurations you will get the same NPC.
Why maximum CR is 12?
Because from that point on the NPCs would start resembling monsters, with legendary actions and/or too many hit points to feel anything 'humanoid'.
What version of Foundry does it currently support?
Its supporting both v9 and v10.
For how long the module will be maintained?
At least by the end of 2023. If plenty of people are using it will be maintained indefinitely. In any case, there will be a 6 months notice before maintenance stops.
Disclaimer: in the screnshots I use the Tidysheet module (a free module for sheet visual) for demonstration purposes, because it condenses most character tabs in a single screen.