Npc's Test Room
About
Npc's Test Room is a prototype where I test the new game mechanics I created. Unlike Project_USoMK, here I focused on character mechanics and developed a more detailed character. I also test shaders, camera transitions, lighting and AI here. You can access the list I shared on YouTube about the progress of the project.
But Why ?Actually, my main goal is to develop an isometric action-adventure game (The developer is excited). According to this goal, I started coding game mechanics and wanted to test them. This is how Npcs test Room came out.
Your feedback is very valuable to me. It would be great if you leave feedback in the comments :)
GameplayHow to Play :
Character Mechanics & Objects:Destructible Objects & Attacking:
Jump Pads:
Carryable Objects:
Pushable Objects:
Climbing:
Animated Objects:
Using Fire Soul to trigger Boiler
What's Next ?I'm still learning a lot of things about to game development and I'm constantly testing what I've learned. In the future, I will continue to add new mechanics that I have developed to the game. Here is a short list of what I want to add next :
-> AI and different types of enemies.
-> More animated objects/events.
-> Weapon based attack animations.
-> New soul runes.
-> Spell attack system.
Known Issues-> If you keep walking while placing carryable objects on the ground, they will start to bounce. (Rigidbody issues)
-> The slash effects only exists on the first attack. (I'm working on the sync)
-> Camera transition is not smooth enough.
-> Some character animation transitions is not smooth enough.
AssetsCasual RPG Character - Avelyn
Animations from Mixamo