Translated by
Microsoft from Russian
Microsoft from Russian
This game is severely lacking customization complexity.
No, well, she looks pretty good. Initially. You Throw bones, you do challenges, everyone's happy.
In Five minutes you realize that with a good chance of finding supplies, you can stumble upon a monster (that's what this "High threat" meant in half the locations!) in just a minute, you can kill the simplest monster with a chance of about 50%. And the unbeaten monster is a wound that takes Away such vital values of the bones, reducing the chances. In ten minutes the first Threat (taking away the values unconditionally and everywhere) is included, and after five more the first crisis is spread. (And five missed crises-the end of the game). In a minute you open that two wounds in one character-it's his unconditional death.
I tried four times using different tactics and carefully picking up the dice. No options. Either the game is special for me, or not with my luck to play it. I do not recommend anyone but the notorious masochists/lovers of challenge.
Translated by
Microsoft from Russian
Microsoft from Russian
I Do not want to give the game negative review, although unequivocally positive it clearly did not deserve. And It is not in the extreme complexity (as veteran tinctures such as Arkham, Camelot, etc. I do not get used) and even not in the obvious sins of the design of the PC version (too large elements of the interface and too small fonts, not the most successful arrangement of buttons, etc., that with The mobile past of this game).
It is rather that many elements of the game require "Dopililivanija." From what can be interesting to read the review of the person, I shall note the Scanty Help. The Game does not help to be mastered in the rules. If It was a real thing, it would probably be accompanied by a MultiPage instruction. Here all it is necessary to assimilate by a method of Tyka, the built-in help laconic and Sumburon, "mode of training" is useless hardly less, than completely.
The balance. And not even complexity/lightness, and the impact of the House on the course of the game. Be ready, that all your achievements will go ashes because of several unsuccessful throws of cubes in a row. Or that all locations of the type of provisions you need will be "empty" (it is possible to reset this state, I still do not understand-see the previous item).
In General It seems that the game is specially made as difficult. It is Indicative that all achievements are also a continuous perverted and pain. Just to pass the game (which is actually an awesome achievement, given its complexity) is not enough to earn even one achivku. Want to farm achievements-choose to pass a limited number of characters, or without the use of skills, etc., etc. Of Good-an interesting system of "pumping", roaming the game. At first, you will lose often, but each loss earns a precious experience, for which you can buy upgrades that facilitate future passage. Even The game is quite pleasant musical design. In General, a good time killer for ridiculous money, although probably better still fit in the format for a mobile phone.