Average Playtime: 5 hours

Nyheim

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About

A lethal pandemic swept through the globe, mutating vermin into an aggressive menace and threatening to snuff out the light of humanity. Now my children, the survivors of the disease are rising back up, unwilling to let me become a hollow shell on the coast." - The city of Nyheim

Nyheim is a game of risk management and rolling dice. In Nyheim you will gather a group of survivors, each contributing one or more eight-sided dice to the party. When you rest or explore in a location, you roll the dice and attempt to get the results that cards in the location require. Food, items and skills will grant you rerolls and ways to manipulate the dice, while injuries, threats and hardships will reroll them when you don't want to or remove them altogether!

Your ultimate goal is to survive through the winter, gather enough population, or rebuild Nyheim's hydroelectric dam. Crises, threats and ever-looming threat of starvation will make the road to victory harsh and unforgiving.
Platforms
Release date
Developer
Happy Hobgoblin
Publisher
Happy Hobgoblin
Age rating
Not rated
Website
http://happyhobgoblin.com

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.8
  • Memory: 4 GB RAM
  • Graphics: shader model 3.0
  • Storage: 300 MB available space
Recommended:
  • OS: Mac OS X 10.8
  • Memory: 4 GB RAM
  • Graphics: shader model 3.0
  • Storage: 300 MB available space

System requirements for PC

Minimum:
  • OS: Windows 7
  • Memory: 4 GB RAM
  • Graphics: DX9 (shader model 3.0)
  • DirectX: Version 9.0c
  • Storage: 300 MB available space
Recommended:
  • OS: Windows 10
  • Memory: 4 GB RAM
  • Graphics: DX9 (shader model 3.0)
  • DirectX: Version 9.0c
  • Storage: 300 MB available space

System requirements for Linux

Minimum:
  • Memory: 4 GB RAM
  • Graphics: shader model 3.0
  • Storage: 300 MB available space
Recommended:
  • Memory: 4 GB RAM
  • Graphics: shader model 3.0
  • Storage: 300 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

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Nyheim reviews and comments

Translated by
Microsoft from Russian
This game is severely lacking customization complexity. No, well, she looks pretty good. Initially. You Throw bones, you do challenges, everyone's happy. In Five minutes you realize that with a good chance of finding supplies, you can stumble upon a monster (that's what this "High threat" meant in half the locations!) in just a minute, you can kill the simplest monster with a chance of about 50%. And the unbeaten monster is a wound that takes Away such vital values of the bones, reducing the chances. In ten minutes the first Threat (taking away the values unconditionally and everywhere) is included, and after five more the first crisis is spread. (And five missed crises-the end of the game). In a minute you open that two wounds in one character-it's his unconditional death. I tried four times using different tactics and carefully picking up the dice. No options. Either the game is special for me, or not with my luck to play it. I do not recommend anyone but the notorious masochists/lovers of challenge.
Translated by
Microsoft from Russian
I Do not want to give the game negative review, although unequivocally positive it clearly did not deserve. And It is not in the extreme complexity (as veteran tinctures such as Arkham, Camelot, etc. I do not get used) and even not in the obvious sins of the design of the PC version (too large elements of the interface and too small fonts, not the most successful arrangement of buttons, etc., that with The mobile past of this game). It is rather that many elements of the game require "Dopililivanija." From what can be interesting to read the review of the person, I shall note the Scanty Help. The Game does not help to be mastered in the rules. If It was a real thing, it would probably be accompanied by a MultiPage instruction. Here all it is necessary to assimilate by a method of Tyka, the built-in help laconic and Sumburon, "mode of training" is useless hardly less, than completely. The balance. And not even complexity/lightness, and the impact of the House on the course of the game. Be ready, that all your achievements will go ashes because of several unsuccessful throws of cubes in a row. Or that all locations of the type of provisions you need will be "empty" (it is possible to reset this state, I still do not understand-see the previous item). In General It seems that the game is specially made as difficult. It is Indicative that all achievements are also a continuous perverted and pain. Just to pass the game (which is actually an awesome achievement, given its complexity) is not enough to earn even one achivku. Want to farm achievements-choose to pass a limited number of characters, or without the use of skills, etc., etc. Of Good-an interesting system of "pumping", roaming the game. At first, you will lose often, but each loss earns a precious experience, for which you can buy upgrades that facilitate future passage. Even The game is quite pleasant musical design. In General, a good time killer for ridiculous money, although probably better still fit in the format for a mobile phone.
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