OBSIDIENNE
About
OBSIDIENNE was developed during our graduation year at ICAN Paris. If the build that you can download on this page and that we demonstrated during our defence only offers seven levels we already rationalized the new ones that we could add to the game.
OBSIDIENNE is the result of the hard work of a team consisting of :
- Loïc Bennis (Sound Design, Game Design)
- Paul Blot (Programming, Management)
- Clément Clerc (Programming, Integration)
- Simon de Villèle (Level Design, Graphic Design)
- Hugo Dupuy (Game Design, Graphic Design)
- Simon Buvat (Composer)
Available in English, également disponible en français.