Of Crowns & Chains
About
Of Crowns & Chains is a solo-developed grand-strategy sandbox where every nation, army, and populace is dynamically simulated on a seamless spherical Earth. Lead a nation of your choice in January 1910 and influence the course of your nation and history as time marches onwards.
IMPORTANT NOTE FROM THE DEVELOPER
This game is a project built entirely by a solo developer over the past four months. While the core systems for war, economy, and population are in place and functional, this is an Early Access title with a rudimentary gameplay loop that's still actively being expanded. The game is far from complete and may not yet match the depth or polish of established grand strategy games.
CURRENT FEATURES
True-Sphere World & Accurate Landmass – No flat-map distortion on a seamless spherical globe. Landmasses are generated from real-world geospatial data, ensuring highly accurate coastlines and islands.
Mass-Scale Tile System – A procedurally generated, cellular-like grid covers only Europe for now. While most of Europe's nations are subdivided by procedural tiles, the provinces of Spain and Portugal are manually drawn to follow precise geographical (rivers), state, and even disputed borders (e.g. Olivenza). With over 42,000 tiles in Europe, the potential for strategic depth is high—Spain alone is comprised of nearly 3,000 tiles.
Nation Selection & Government Types – Choose any European state, from the British Empire to the newly-added Ottoman Empire or the microstates of San Marino and Liechtenstein. Each nation features its historically-accurate government, alliances, and vassals
Dynamic National Treasury & Debt System – Manage your nation's treasury by balancing hourly income from taxes and territory against the massive upkeep costs of your divisions. Running a deficit is a dangerous path. As your nation sinks deeper into debt, you will face increasingly severe penalties. Slight debt will hinder your army's combat effectiveness, but falling into deep debt or even bankruptcy will trigger mass desertions, bleeding your divisions of manpower and risking the collapse of your front lines.
Mass-Scale Unit System – Each unit represents a division (≈20,000 soldiers), with many divisions fitting inside a single tile to deliver a grand sense of warfare.
Realistic Combat System – Engage in protracted battles that can last for months under certain conditions. Defenders dig trenches that decay under assault, while attackers must fight through three distinct phases—Skirmish, Assault, and Breach. Manage division exhaustion and consolidate newly captured territory to solidify your front line.
Dynamic Population & Manpower – Populations grow, age, and decline over time. Casualties directly impact age distribution, while manpower pools adjust as soldiers retire or new recruits become eligible.
Wars, Ceasefires & Alliances – Secure allies, occupy tiles, and declare wars; hostilities can end in ceasefire (peace conferences in-development). Cascading calls-to-arms can pull suzerains, vassals and allies into conflict; tiles can be occupied and liberated.
System requirements for Linux
- OS: Ubuntu 20.04 LTS 64-bit or later
- Processor: Intel Core i5-10400 2.90 GHz or AMD Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1650 (Dedicated Graphics) or AMD Radeon RX 550
- Storage: 3 GB available space
System requirements for macOS
- OS: macOS 11 "Big Sur" or newer
- Processor: Apple M2 or Intel Core i5-1038NG7 2.8 GHz
- Memory: 8 GB RAM
- Graphics: Apple M2 Integrated GPU or Intel Iris Plus Graphics 655 (Integrated)
- Storage: 3 GB available space
System requirements for PC
- Requires a 64-bit processor and operating system
- OS: Windows 10, 64-bit or newer
- Processor: Intel Core i5-10400 2.90 GHz or AMD Ryzen 5 2600 3.4 GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1650 (Dedicated Graphics) or AMD Radeon RX 550
- Storage: 3 GB available space
- Requires a 64-bit processor and operating system