Translated by
Microsoft from Deutsch
Microsoft from Deutsch
So after just under 6 Hours Of play, all I can say is: Everything seen and made. The Tutorial is quite good, explains pretty much. Which, though, is not much in Hindsight.
Construction Sites are extremely limited (4-5) per HQ level (maximum 5 Levels) = max. 25 building Spaces Each Game is quickly over, always the same Scheme.
No Long-term Game like Cities Skylines, Civilization series, Anno series etc.
That is why, unfortunately, I can only agree with Previous Speakers: User-quote: urgri "produce resources, stop and buy up the Competition with the Profit-that is in Principle all. To slightly mount this meagre gameplay, there are a few More Sabotage options and a little Research and Patent Application.
Otherwise, the Game is more reminiscent of a second-rate Browser game at best-paltry Graphics, comic book characters and a little Dirty On too small a map with limited Expansion options.
The individual Games are far too short for an Economic Game. Long-term Planning or Setting up of a large Group? Bad Ad. Instead of short Rounds According to always the same Scheme F. "---------------------------------------------------------user quote: FIBO87" maximum you can build about 25 buildings in the Game (Several Times the same) and then wait only to have enough Money to Buy Enemies. THAT WARS!!!!!!!!! "--------------------------------------------------------
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review
Of course I don't played really deep, so be careful with my review ;)
The idea of the game is very nice.
Build a base, expand by produced or buyed resources. Acquire resources, which is needed on market. Expand you business with offworld marketing.
In the tutorial you learn very nice, how to get resources for your expanding.
But:...
The base need resources to expand => Don't mine, buy from market!
You can build lines of production => Don't do that, buy from market!
You can build factories for products, which is needed on market => If you do, the price falling down in the moment you has build the factory.
Why buy from market? The NPC and other player do this also. The NPC expand the first 3 levels in each 30s and always buy your company after max. 10min, so long you rush not too.
The most focus currently is to rush the money, to sabotage the opponent and to manipulate the market with hacking. All other in the game make no sense to do, if you try to win.
Maybe I'm to stupid for that game, but for me would follow be nice:
* Can buy from market, whats only produced by player/NPC.
* Remove hacking and sabotage.
* Block NPC to buy company parts each second.
* Slow down the NPC activitiy (at moment the NPC sell products, by other products, build mine, manage the factories, etc, all in the *same* moment)
* Auction can only buyed, if you have the money liquid.
If you are not a rush gamer, if you are not a speed clicker gamer, if you want so see, whats doing the factories, than don't buy the game.
Of course, the game isn't finish. But each try to play it, ends in a frustration.