Average Playtime: 4 hours

Offworld Trading Company

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In the sci-fi game Offworld Trading Company, the player can lead an interplanetary corporation in a futuristic trade war for control of Mars.


The game mixes resource mining and construction used in real-time strategies with a stronger economic element. The player has to choose a company he or she will control. The other three companies become the player's rivals. They seldom fight outright, and their rivalry is largely economic. However, they can secretly organize acts of sabotage against each other, eliminate resources with underground nukes and hire goons to attack or defend. The main goal of the game is to assume control over all four companies by purchasing their majority stakes and to create a monopoly. If a rival company obtains the majority in the player's corporation, he or she loses the game.


The game puts a strong emphasis on mining and trading resources. Each level starts with the player scanning the surface of Mars to find resources and build his or her headquarters next to them. Offworld Trading Company has thirteen types of resources. Most of the resources, such as iron, aluminum, and water, can be mined from the Martian soil. Some, like steel, food, and chemicals, are produced from other resources and require special buildings. Each resource has a value that can increase or decrease depending on the demand and supply.

System requirements for macOS

  • OS: OS X Yosemite or Better
  • Processor: 1.4 GHz Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce 8800 GT / ATI Radeon HD 3870 / Intel HD Graphics 4600
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • OS:
  • Processor: 2.6 GHz Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: Intel Iris Graphics or Better
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

System requirements for PC

  • OS: Windows 10 / 8.1 / 7
  • Processor: 1.8 GHz Intel Core 2 Duo / 2.0 GHz AMD Athlon X2 64
  • Memory: 2 GB RAM
  • Graphics: Nvidia GeForce 8800 GT / ATI Radeon HD 3870 / Intel HD Graphics 4600
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Sound Card:
  • OS: Windows 10 / 8.1 / 7
  • Processor: 3 GHz Intel Quad-Core Processor / 3.2 GHz AMD Six-Core Processor
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 460 / AMD Radeon HD 7850
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Sound Card:
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Last Modified: Feb 27, 2020

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Offworld Trading Company reviews and comments

Translated by
Microsoft from Deutsch
So after just under 6 Hours Of play, all I can say is: Everything seen and made. The Tutorial is quite good, explains pretty much. Which, though, is not much in Hindsight. Construction Sites are extremely limited (4-5) per HQ level (maximum 5 Levels) = max. 25 building Spaces Each Game is quickly over, always the same Scheme. No Long-term Game like Cities Skylines, Civilization series, Anno series etc. That is why, unfortunately, I can only agree with Previous Speakers: User-quote: urgri "produce resources, stop and buy up the Competition with the Profit-that is in Principle all. To slightly mount this meagre gameplay, there are a few More Sabotage options and a little Research and Patent Application. Otherwise, the Game is more reminiscent of a second-rate Browser game at best-paltry Graphics, comic book characters and a little Dirty On too small a map with limited Expansion options. The individual Games are far too short for an Economic Game. Long-term Planning or Setting up of a large Group? Bad Ad. Instead of short Rounds According to always the same Scheme F. "---------------------------------------------------------user quote: FIBO87" maximum you can build about 25 buildings in the Game (Several Times the same) and then wait only to have enough Money to Buy Enemies. THAT WARS!!!!!!!!! "--------------------------------------------------------
Translated by
Microsoft from Deutsch
Early Access Review Of course I don't played really deep, so be careful with my review ;) The idea of the game is very nice. Build a base, expand by produced or buyed resources. Acquire resources, which is needed on market. Expand you business with offworld marketing. In the tutorial you learn very nice, how to get resources for your expanding. But:... The base need resources to expand => Don't mine, buy from market! You can build lines of production => Don't do that, buy from market! You can build factories for products, which is needed on market => If you do, the price falling down in the moment you has build the factory. Why buy from market? The NPC and other player do this also. The NPC expand the first 3 levels in each 30s and always buy your company after max. 10min, so long you rush not too. The most focus currently is to rush the money, to sabotage the opponent and to manipulate the market with hacking. All other in the game make no sense to do, if you try to win. Maybe I'm to stupid for that game, but for me would follow be nice: * Can buy from market, whats only produced by player/NPC. * Remove hacking and sabotage. * Block NPC to buy company parts each second. * Slow down the NPC activitiy (at moment the NPC sell products, by other products, build mine, manage the factories, etc, all in the *same* moment) * Auction can only buyed, if you have the money liquid. If you are not a rush gamer, if you are not a speed clicker gamer, if you want so see, whats doing the factories, than don't buy the game. Of course, the game isn't finish. But each try to play it, ends in a frustration.
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