Average Playtime: 10 hours

Omen Exitio: Plague

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Omen Exitio: Plague is inspired by the gamebooks of the '80s and '90s, mixing the alien and horrifying universe created by H.P. Lovecraft with an original plot and characters, all guided by your choices, which will lead the protagonist of the story through the labyrinthine mystery represented by a terrible disease and the shadows that lie behind it. Zanzibar, 1896. Dr. Jake Huntington enlisted in the army to forget the loss of his wife. Yet something sinister and ancient is about to overturn his life forever. Shadows that inhabit the confines of reality seem to converge all in one point: a terrifying disease that threatens to exterminate the entire human race. However, the disease is just one of the pieces that make up a vast mosaic, and discovering its design may not be that easy. Intrigues, machinations and subterfuges hide the truth, tearing it away from the doctor’s understanding. To connect all the dots, Jake will have to cross a threshold beyond which many before him have lost the way of reason. Are you willing to open this door?
Platforms
Release date
Mar 5, 2018
Developer
Tiny Bull Studios
Publisher
Tiny Bull Studios
Age rating
Not rated
Website
http://www.tinybullstudios.com/games/omen-exitio/

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04
  • Processor: 1.8GHz Dual-Core CPU
  • Memory: 4 GB RAM
  • Graphics: Integrated graphics
  • Storage: 700 MB available space

System requirements for macOS

Minimum:
  • OS: 10.6
  • Processor: 1.8GHz Dual-Core CPU
  • Memory: 4 GB RAM
  • Graphics: Integrated graphics
  • Storage: 700 MB available space

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: 1.8GHz Dual-Core CPU
  • Memory: 4 GB RAM
  • Graphics: Integrated graphics
  • Storage: 700 MB available space
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Last Modified: Aug 28, 2019

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Omen Exitio: Plague reviews and comments

Translated by
Microsoft from Italian
Product received for free In the campaign Kickstarter, the developers of Omen Exitio: Plague promised to translate the imaginary of H.P. Lovecraft In an experience between the book and the videogame, recovering from both their strengths. The Overall result rewards the daring demonstrated, far beyond the mere fortune that should help her according to the famous saying (which we also hope!). NET of some questionable choice in the management of the development of the character and the "replay factor"-and a soundtrack of great atmosphere, but repetitive-in fact, the adventure packaged by Tiny Bull Studios impresses decidedly in the sign. The Pride of experience is undoubtedly the narrative, able to evoke all the pathos of the works of reference, with the player in free fall in a game universe open to a wide range of situations and sensations, to be lived Clinging hands and teeth to the options left at their disposal by the horrors lurking in the shadows. A trip recommended to those who cultivate the pleasure of reading and recognizes an added value in interactivity, which moreover leaves well presact for future developments of what, in the intentions of the authors, should become a series.
Translated by
Microsoft from Italian
It Was a lot that I did not play a game book and this game was able to bring me back in the years 90! Let's see some highlights. Story: I was pleasantly surprised by the story, which in addition to being compelling is also decidedly rich and articulate. Right from the start I was absorbed by the plot, so that the first session of the game lasted more than 4 hours, at the end of which I was still in the midst of events. The game In fact is enough long-lived (personally I finished in 7 hours), although I never bored. Another thing I particularly appreciated is the richness of history in terms of characters, settings and places. Gameplay: During the game you take several decisions, some of which have very important repercussions on the whole plot. The main character has abilities that can be increased using experience points, and that allow you to pass some tests. I also liked the fact that the character's initial abilities cannot be set before starting the game, but they are a direct consequence of the very first choices that are undertaken at the beginning. Finally There is a diary where all the most important information, the outdated challenges and an inventory with the objects recovered throughout history are collected, as well as a map that allows you to choose where to go, on some occasions. Audio and Graphics: To support the story a background music combined with some sound effects help the immersiveness. I liked The drawings a lot, although sometimes they repeat a bit. For the rest, the graphics are very simple and reflect the type of game, as well as highlighting the narration that is certainly the most important component. Knowing that there are several finals I will start the game again to discover them.... And I can't wait to see a continuation!
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