Average Playtime: 1 hour

Fighting Fantasy Classics

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Ready your sword, pack your provisions and prepare to embark upon nostalgic quests of epic proportions where YOU choose what happens next! Journey a magical realm, fighting monsters and unravelling mysteries in Fighting Fantasy Classics – text-based roleplaying adventures remastered. Originally presented by Steve Jackson & Ian Livingstone in the 80s and 90s, Fighting Fantasy Classics brings these timeless tales back to your gaming library. FEATURES Every player recieves Jonathan Green's swashbuckling pirate adventure - Bloodbones - free with their download. Titles available to purchase include Caverns of the Snow Witch, Citadel of Chaos, City of Thieves, Deathtrap Dungeon, The Forest of Doom, Island of the Lizard King, and The Warlock of Firetop Mountain (original gamebook version), with more books planned for future updates. Make the gamebooks as easy or hard as you like and even turn on a special 'Free Read' mode to play the book like an old-school cheater! Map feature makes it easy to keep track of everywhere you have explored during current and previous playthroughs. Unlimited Bookmarks allow you to revisit difficult sections as many times as desired. Classic, original artwork from Iain McCaig, Russ Nicholson, Malcolm Barter, Ian Miller and more! All viewable through a collectable artwork gallery. Automated Adventure Sheet that keeps track of your stats, inventory and knowledge gained during your journey. Specially composed, atmospheric soundtrack and effects. History of Fighting Fantasy and Rulebook titles, included as free books on the shelf for all players. Traverse the realm of Allansia, using your might and magic to hunt down evil demisorcers. Brave the dangers of Darkwood Forest to help save a doomed village of dwarves. Seek vengeance from the Pirate Lord who murdered your family and destroyed your life many moons ago. Save a port-town from the wrath of an undead lord and his ghostly hound minions! Part story, part game, in these adventures YOU ARE THE HERO!
Platforms
Release date
Mar 14, 2018
Developer
Tin Man Games
Publisher
Tin Man Games, Tin Man Games Pty Ltd
Age rating
Not rated
Website
http://tinmangames.com.au/press/sheet.php?p=Fighting%20Fantasy%20Classics

System requirements for iOS

iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen

System requirements for macOS

Minimum:
  • OS: Mac OS 10.13
  • Processor: 1.5 GHz
  • Memory: 2 GB RAM
  • Network: Broadband Internet connection
  • Storage: 1 GB available space

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: 1.5 GHz
  • Memory: 2 GB RAM
  • Graphics: Hardware Accelerated Graphics with 1GB memory
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
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Last Modified: Aug 28, 2019

Where to buy

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The Forest of Doom: Foolish Warrior
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The Forest of Doom: Getting A-Head
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Island of the Lizard King: Hardcore Win
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Citadel of Chaos: Knifey Knifey
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71 items
  • Tag Singleplayer was added to Fighting Fantasy Classics.

    Aug 28, 2019
  • Genres were added to Fighting Fantasy Classics.

    Aug 26, 2019
  • Genres were added to Fighting Fantasy Classics.

    Aug 26, 2019
  • Genres were added to Fighting Fantasy Classics.

    Aug 26, 2019

Fighting Fantasy Classics reviews and comments

Translated by
Microsoft from French
When I was a kid, I loved reading LDVELH. When I was smaller, I found a role-playing Club (AD&D and Shadowrun, to name just a few) that I was part of for about ten years. Now I'm great and I have installed fighting fantasy classics and tested blood bones. And it reminded me of old memories. And it reminded me how badly these books are written. And it reminded me why I stopped reading these books: because it embodies a brain-free adventurer. In the game room, after the bouncer has specified "no fight, here", I give a bet to the type that manipulates the cards (it's my choice)... I am convinced that he cheats, I return all his cards (it's my choice)... Indeed, it cheats, so I shoot my sword and I get Rosser by the bouncer (no choice is directly the text)... I would never think to let everyone see that I am dealing with a cheat to get reimbursed in the temples district, I run from under to a fortune teller (it's my choice), he turns a card that I do not like , I try to give him a sword (it is not a choice, it is directly the text). ATTACKING A SAGE IN THE TEMPLES DISTRICT! NO, BUT HELLO, WHAT! In short, I will never know the end of the story because I uninstall. If you want LDVELH really well done, do a quick search, we find very good on the Internet, free, which are not limited to 400 paragraphs and thus give you much more choice and therefore far fewer dumb situations.
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Translated by
Microsoft from Spain
Dear Tin Man Games, I am literally IN LOVE with your work and your fantastic digital adaptations (almost all of which I have purchased) of our beloved paper GameBooks. Together with Inkle Developers you made the dream of GameBook lovers come true... but... After releasing this new “Library App” (to collect all your Digital Interactive GameBooks in one single App) you surprisingly declared in your Website Blog that users who already purchased your digital GameBooks in the old format (separate individual Apps) will NOT have them transferred to this new Library App with the new engine (without even explaining why) ... astonishingly implying that we will have no choice but to have your collection hopelessly divided in two separate formats: - some of your collection (your already purchased GameBooks) in individual Apps tidily organized in an iPhone Folder (which for us wasn’t absolutely a problem, that’s what iPhone folders are for, to orderly group Collections) with the old engine. - and some inside your new Library App, there downloadable as In-App purchases, with the new engine HUGE BUSINESS MISTAKE... You must be surely aware that nobody likes to have Book collections irreversibly separated in 2 formats/storages and that, most importantly, now we strongly suspect that when a future new third format comes out from you, you very likely will tell us again that Books purchased in the the old formats (including in this current Library App) won’t be transferred... I strongly suggest you to figure out a way (is it really that hard, considering the consequences?) to allow users to download in this new Library App the already purchases old-format Books or you must surely be aware that VERY FEW of us will ever trust you in purchasing any of your great work again (old or new engine) knowing that you don’t mind us having your collection fragmented into 2 or more storage formats. Please don’t lose our trust forever with a bad business decision. ps Migrations apart, for the majority of users is much more preferred storage of individual BookApps in a Smarphone folders than inside a “Developer restricted” Library App since the first allows us to create “Themed Folders” and, most importantly, allows to include GameBooks from other Developers... most of us preferred the individual Apps system and the direction you are taking is definitely not seen as an improvement by the community.
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