One Hour Jam Cannon
About
Made for the 0 hour jam, where you make a game during the hour of the daylight savings time switch.
Because the rules specifically stated that there were no rules, I opted to make my game during my lunch hour.
Only outside asset was a sprite sheet I made for someone else who never used it. I have attached it. Feel free to use it. Creative Commons. No credit needed.
Instructions:Press the mouse to aim and charge the cannon. Release the mouse to shoot.
Post Mortem:I recorded my development, so if anyone wants to see a rushed, person flailing on a keyboard, check it out here: (1) One Hour Game Jam - YouTube
You will see that I got tripped up on animating, and rotating the cannon before just giving up, and moving on. The couple of scripts you see me start with are some common ones from my library, which do snapping to the grid in the inspector, animations, and making an object persistent, but I only wound up using the first one.
- I had written out a little plan for it but did not manage to complete everything. If I had a second hour I would have liked to:
rotate the cannon to point at the mouse - spruce up the cannon ball image
- have a game end condition (end of wave, or no more blocks)
- make the clouds float
- animate the enemies
- show a window with your stats, whether you won or lost, and include a restart button.
Post Post Mortem:
I spent another hour and basically accomplished the above items.