Translated by
Microsoft from Deutsch
Microsoft from Deutsch
The Idea is meant nicely, but the Implementation is bad. For example, often placed Items can no longer be selected to delete or edit them, and it remains only to reset the whole Level. What is even more nonsensical is that the physics engine probably does not work deterministically. Very often it happens that the Ball behaves differently even though nothing has been changed at the Level. For example, I had a Solution for a Rätzel and "tested" it. She didn't work and I then tried a Lot of other Stuff. Finally, it turned out that while my first Solution was correct, the Bullet didn't roll to the Finish because of uncontrolled Behavior. So You have to "run" every Build-up several times to be sure that it really doesn't work. Finally, the Level Design has to be criticized. Although I've already solved the first 70 Levels, they don't really get any harder. From time to time, there's a Level where you have to bunder. But then come again 10 Pieces in a row, which are so simple that it is hardly Fun. What is still unpleasant is that there are very few Elements with which to "manipulate" the Sphere. This becomes "boring" after 30 Levels.
As I said, the Idea is nice, but I think I can only give 4 out of 10 possible Points for the Game fun and 3 out of 10 for Implementation. In the Sale for a euro, however, you can still get it.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Gameplay One Hundred Ways is a Puzzle Game where you have to take a Ball from a Starting Platform to a Target Point. For this purpose, one can use various Objects by which the Sphere in its Orbit can be influenced to avoid or pass obstacles.
The Game is based "partly" Physics, I say with intent only partly because there are certain Objects that elude any meaningful Physics.
Objects include Launch Ramps, Accelerators, Cranes, Teleporters,...
Although some Objects such as the Cranes function very strangely physically and Functionally, they can be controlled quite quickly.
The Game contains 100 + 15 Levels. The Name probably comes from the initial 100 Levels, but later another 15 were added for free.
By and large, the Game is quite funny and can also cause some headaches, which you have to say quite clearly that the Levels are not really sorted by Difficulty degree, which sometimes comes a Level where you can get eternalities after a meaningful Solution Search until one at some point the One wants to weckle up here and 90% of the Level are just for confusion and then again a few Levels which you create right away without much thought.
Positive-Simple to understand design-Many Levels-Good Explanations of the individual Objects-Not too heavy And not too easy-Long gameplay-Demo available neutral-level not sorted by Difficulty-is partly based on Physics and partly not Negative:-Control Sometimes the Object hooks without Zooming or turning despite visibility are not markable-No Steam Achievements-Sometimes the Sphere reacts with the same setup At several runs differently, so a Sphere on a Firing Platform once comes just above one Obstacle and at the next time it still gets to a close hand on the Edge conclusion: A Game that can bring a lot of Joy and sometimes a bit of despair but for 115 Levels the Game brings a lot of content with it and can keep a long time busy. If you like Games of this Kind, you can access them or test the Demo beforehand. However, those who Only Play such Games from time to time should not miss it in a Sale.
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