Average Playtime: 5 hours

One Hundred Ways

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100 tricky levels to solve “One Hundred Ways” to achieve it!

The goal - make the ball reach its goal. Sounds simple - but it's not! To solve the levels, there are you will need to use some of the tools available to you. Sometimes you are going to need to think outside the box to overcome that really tricky obstacle. In December 2015 the game got a 15 level upgrade for more fun!Features
  • 100 levels for maximum fun & challenging gaming
  • Plus 15 level for more fun, released in December 2015
  • 10 tutorial levels
  • Modern interface
  • Over 30 tools that make it either more difficult or easier for the ball to reach its goal
  • Great difficult progression
  • Real time 3D-Isometric view
  • Steam Trading Cards
Release date
Sunlight Games
Kiss, Sunlight Games
Age rating
10+ Everyone 10+

System requirements for Xbox One

System requirements for PC

  • OS: Windows 7, 8 or 10
  • Processor: Pentium 4 with 1.5GHz (or better)
  • Memory: 1 GB RAM
  • Graphics: Graphics card with a minumum of 256 MB
  • Storage: 190 MB available space

System requirements for Linux

  • OS: Linux
  • Processor: Pentium 4 with 2GHz (or better)
  • Memory: 1 GB RAM
  • Graphics: Graphics card with a minimum of 256 MB
  • Storage: 190 MB available space
  • Additional Notes: If Pulseaudio is installed, it must be activated!

System requirements for Android

2.3 and up

System requirements for iOS

iPhone 3G S, iPhone 4, iPod Touch Fourth Gen, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen

System requirements for macOS

  • OS: Mac OS X Lion
  • Processor: Pentium 4 with 1.5GHz (or better)
  • Memory: 1 GB RAM
  • Graphics: Graphics card with a minumum of 256 MB
  • Storage: 200 MB available space
Edit the game info
Last Modified: Aug 28, 2019

Where to buy

Xbox Store
Google Play
App Store

Top contributors


1 edit
Rank: Beat all robot ideas
You have finished level 133
Rank: Last level champ
You have finished level 124-132
Rank: Good puzzle chief
You have finished level 71-80
Rank: Getting better
You have finished level 21-30
Rank: Novice
You have finished level 11-20
view all achievements
15 items
One Hundred Ways Xbox One pt. 2
First Look - Two Hundred Ways
View all streams
2 items

One Hundred Ways reviews and comments

Translated by
Microsoft from Deutsch
The Idea is meant nicely, but the Implementation is bad. For example, often placed Items can no longer be selected to delete or edit them, and it remains only to reset the whole Level. What is even more nonsensical is that the physics engine probably does not work deterministically. Very often it happens that the Ball behaves differently even though nothing has been changed at the Level. For example, I had a Solution for a Rätzel and "tested" it. She didn't work and I then tried a Lot of other Stuff. Finally, it turned out that while my first Solution was correct, the Bullet didn't roll to the Finish because of uncontrolled Behavior. So You have to "run" every Build-up several times to be sure that it really doesn't work. Finally, the Level Design has to be criticized. Although I've already solved the first 70 Levels, they don't really get any harder. From time to time, there's a Level where you have to bunder. But then come again 10 Pieces in a row, which are so simple that it is hardly Fun. What is still unpleasant is that there are very few Elements with which to "manipulate" the Sphere. This becomes "boring" after 30 Levels. As I said, the Idea is nice, but I think I can only give 4 out of 10 possible Points for the Game fun and 3 out of 10 for Implementation. In the Sale for a euro, however, you can still get it.
Translated by
Microsoft from Deutsch
Gameplay One Hundred Ways is a Puzzle Game where you have to take a Ball from a Starting Platform to a Target Point. For this purpose, one can use various Objects by which the Sphere in its Orbit can be influenced to avoid or pass obstacles. The Game is based "partly" Physics, I say with intent only partly because there are certain Objects that elude any meaningful Physics. Objects include Launch Ramps, Accelerators, Cranes, Teleporters,... Although some Objects such as the Cranes function very strangely physically and Functionally, they can be controlled quite quickly. The Game contains 100 + 15 Levels. The Name probably comes from the initial 100 Levels, but later another 15 were added for free. By and large, the Game is quite funny and can also cause some headaches, which you have to say quite clearly that the Levels are not really sorted by Difficulty degree, which sometimes comes a Level where you can get eternalities after a meaningful Solution Search until one at some point the One wants to weckle up here and 90% of the Level are just for confusion and then again a few Levels which you create right away without much thought. Positive-Simple to understand design-Many Levels-Good Explanations of the individual Objects-Not too heavy And not too easy-Long gameplay-Demo available neutral-level not sorted by Difficulty-is partly based on Physics and partly not Negative:-Control Sometimes the Object hooks without Zooming or turning despite visibility are not markable-No Steam Achievements-Sometimes the Sphere reacts with the same setup At several runs differently, so a Sphere on a Firing Platform once comes just above one Obstacle and at the next time it still gets to a close hand on the Edge conclusion: A Game that can bring a lot of Joy and sometimes a bit of despair but for 115 Levels the Game brings a lot of content with it and can keep a long time busy. If you like Games of this Kind, you can access them or test the Demo beforehand. However, those who Only Play such Games from time to time should not miss it in a Sale. If you liked this Review, follow our Review Program http://steamcommunity.com/groups/-German_Gamer_Community-
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